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Oblivion / Стадии квестов/Quest Stages

~ Гильдия бойцов/Fighters Guild ~

1.  Expelled from the Fighters Guild
2.  A Rat Problem
3.  The Unfortunate Shopkeeper
4.  Newheim's Flagon
5.  Den of Thieves
6.  The Wandering Scholar
7.  The Stone of St. Alessia
8.  The Desolate Mine
9.  Amelion's Debt
10. The Fugitives
11. The Noble's Daughter
12. Mystery at Harlun's Watch
13. Join the Fighters Guild
14. Unfinished Business
15. Drunk and Disorderly
16. The Master's Son
17. More Unfinished Business
18. Azani Blackheart
19. Trolls of Forsaken Mine
20. Information Gathering
21. Infiltration
22. The Hist


FG00Expulsion FormID: 00025E27
Expelled from the Fighters Guild
10 0 Because of my crimes against the Fighters Guild, I have been expelled. I should speak with Vilena Donton in Chorrol.
20 0 In order to be accepted back into the Fighters Guild, I must collect twenty bear pelts and return them to Vilena Donton in Chorrol.
30 0 I returned twenty bear pelts to Vilena Donton, and I have been reinstated into the Fighters Guild.
40 0 I have committed another crime against my Fighters Guild brothers, and I have been expelled again. I should report to Vilena Donton in Chorrol.
50 0 Vilena Donton has offered me a chance to redeem myself. I must bring her twenty minotaur horns in order to be reinstated into the Fighters Guild.
60 0 I have been reinstated into the Fighters Guild once again. I have been warned that I will not be allowed back into the guild, should I commit another crime against my brothers.
100 0 Because of my crimes against the Fighters Guild, I have been permanently expelled.


FGC01Rats FormID: 00035713
A Rat Problem
10 0 Azzan has told me of a contract in Anvil with Arvena Thelas. I should speak to her about a problem with rats in her basement.
20 0 Arvena Thelas has rats in her basement, but they're not the problem. She loves the rats, but she's been finding them dead. She would like me to go down and investigate what's been happening.
30 0 I've killed a mountain lion in Arvena Thelas' basement. They must be sneaking in through a hole in the wall somewhere. I should tell Arvena what has happened.
40 0 Arvena Thelas was glad to know what was killing her rats, but she still doesn't feel safe. She'd like me to speak with Pinarus Inventius about hunting down mountain lions in the area.
50 0 Pinarus has agreed to look for mountain lions with me. If we find them, we'll kill them, and make Arvena feel safer.
55 0 We've killed all the mountain lions Pinarus believes are in the area. I should return to Arvena Thelas.
60 0 I've told Arvena about the mountain lions, but she doesn't believe her problem is solved, as there's a mountain lion in her basement now. I'll have to kill it.
65 0 I've killed the second mountain lion in Arvena Thelas' basement. I should tell Arvena.
70 0 Arvena now believes that her neighbor, Quill-Weave, might be responsible. Arvena has seen her sneaking around outside the house at night. I should watch Quill-Weave and see what she's doing. I should not let Quill-Weave see me, though, lest she get suspicious.
80 0 I've seen Quill-Weave leaving meat outside Arvena Thelas' house. This must be what is attracting the mountain lions into town and into Arvena's basement. I should confront Quill-Weave.
90 0 I've confronted Quill-Weave, and she has admitted to trying to kill off Arvena's rats. She has promised to stop, and has asked me not to tell Arvena what she's done.
100 0 I've told Arvena Thelas what Quill-Weave has been doing. She thanked me for my help, and has paid me for the contract. She's also taught me a bit about Speechcraft.
105 0 I've told Arvena Thelas that the problem has been solved, and she has paid me for the contract. I should see Quill-Weave and tell her I've protected her secret.
110 0 Quill-Weave thanked me for protecting her secret, and has trained me in Acrobatics for free.
200 0 All of the rats in Arvena Thelas' basement are dead. I've failed my contract.


FGC02Protect FormID: 00035714
The Unfortunate Shopkeeper
10 0 Azzan has told me about a contract in Anvil, at Norbert Lelles store, Lelles' Quality Merchandise.
20 0 I've spoken to Norbert Lelles, who says he has had break-ins at his store almost nightly. He would like someone to stay in the store tonight and catch the crooks in the act.
30 0 I have taken care of the crooks breaking into Norbert Lelles' store. I should speak with the shopkeeper himself.
100 0 Norbert Lelles was surprised to learn that the men breaking in were all former employees, though none had been with him long. He was glad that the problem was taken care of, though.


FGC03Flagon FormID: 00002E60
Newheim's Flagon
22 0 Newheim has mentioned that he had a family heirloom, a pewter flagon, stolen by the thieves. If I return it to him, he'll reward me.
33 0 I have found Newheim the Portly's flagon. I should return it to him.
95 0 I've returned Newheim's Flagon to the Nord, who was pleased to have the heirloom returned. He rewarded me with three bottles of his own special brew.


FGC03Thieves FormID: 00035715
Den of Thieves
10 0 Azzan has given me a contract to find the lair of some thieves near Anvil. I am to travel with another fairly new recruit, Maglir. I should go to Anvil first and see what information I can learn about the thieves.
20 0 People in Anvil have suggested I speak with Newheim the Portly. He apparently had some goods stolen by the thieves.
24 0 Newheim has told me that the thieves are all Bosmer and may be located in Hrota Cave, north of the city of Anvil. Maglir and I should travel there and take care of them.
30 0 Maglir and I have succeeded in clearing Hrota Cave of all of the thieves living there. I should return to Azzan for payment of the contract.
100 0 Azzan was pleased with our efforts, and has paid the contract.


FGC04Scholar FormID: 00035716
The Wandering Scholar
10 0 Azzan has given me a contract to escort Elante of Alinor, a scholar doing research on Daedra. I am to meet her at the entrance to Brittlerock Cave, northeast of Sutch, and protect her while she explores inside.
20 0 I've found Elante of Alinor in Brittlerock Cave. She tells me that she would like to travel to the bottom of this cave complex, as she has heard there is a Daedric Shrine there. She will lead the way, and I will protect her.
30 0 Elante of Alinor has reached the Daedric shrine, and is ready to leave Brittlerock Cave.
40 0 Elante of Alinor wishes to remain in Brittlerock and continue studying the shrine. I should return to Azzan for my payment.
90 0 Elante of Alinor has died. I should report this to Azzan.
100 0 Azzan was pleased with my efforts escorting Elante of Alinor. He has paid out the contract to me.
110 0 Azzan was unhappy that I allowed harm to come to Elante of Alinor.


FGC05Stone FormID: 00035717
The Stone of St. Alessia
10 0 Azzan has told me to report to the Chapel of Talos in Bruma and speak with the priest Cirroc about a contract.
20 0 I've spoken to the priest Cirroc in Bruma. He would like me to retrieve a holy relic of the Church, the Stone of St. Alessia. He believes it was stolen by bandits recently, and he's heard that they were headed east out of town.
30 0 I've found the lone survivor of the group of bandits that stole the Stone of St. Alessia. He and his men were attacked by ogres and left for dead. He tells me that the creatures took the Stone and all their other precious stones with them. He believes that the creatures live in the Ayeleid ruin of Sedor.
40 0 I have found the Stone of St. Alessia in Sedor. I should return it to Cirroc at the Temple of Talos in Bruma.
50 0 I have returned the Stone of St. Alessia to Cirroc. As a show of his gratitude, he's given me some Strong Healing Potions. I should return to Azzan to collect my reward.
100 0 Azzan has paid me the balance of the contract. He tells me that he has no further contracts to offer, but I should speak with Burz gro-Khash in Cheydinhal.


FGC06Courier FormID: 00027F8E
The Desolate Mine
10 0 Burz gro-Khash has given me a contract to deliver a weapons shipment to Fighters Guild members in the Desolate Mine northwest of Cheydinhal.
20 0 I've spoken with Rienna, one of the fighters in the Desolate Mine. She tells me that the cave has been infested with goblins, and we should clear the place out before leaving. I will have to give them each weapons, though.
30 0 I have given weapons to the three Fighters Guild members. We should now clear the Mine of goblins.
40 0 The Desolate Mine is now clear of the goblins infesting it. I should return to Burz gro-Khash for payment.
100 0 Burz gro-Khash was pleased with my efforts, and has paid me for completing the contract.
110 0 I returned to Burz gro-Khash, who was not happy I allowed other guild members to die. I was still rewarded for delivering the weapons.


FGC07Heirloom FormID: 00035718
Amelion's Debt
10 0 Burz gro-Khash has given me a contract to retrieve an heirloom for Biene Amelion, who lives in Water's Edge, a small settlement near Leyawiin. I should report to her for further details.
20 0 Biene Amelion has told me that she wishes for me to retrieve her grandfather's ceremonial sword and cuirass from their family tomb. She is in debt to a local merchant, and she wishes to sell the sword and cuirass to pay off the debt.
25 0 I have learned where to retrieve the sword and armor for Biene Amelion.
30 0 I have retrieved the ceremonial sword and armor from the Amelion Tomb. I should return them to Biene Amelion.
40 0 I have decided to give Biene Amelion the money to pay off her debt. She has told me that I may keep the sword and armor, if I wish to retrieve them from the Amelion Family Tomb. I should return to Burz gro-Khash for payment of the contract.
1 I have decided to give Biene Amelion the money to pay off her debt. She has asked that I keep the sword and armor until a time that she may be able to repay me. I should return to Burz gro-Khash for payment.
50 0 I have given Biene Amelion her grandfather's ceremonial sword and armor so she may sell it in order to pay off her debt. I should return to gro-Khash in Cheydinhal.
100 0 I have returned to Burz gro-Khash, who was pleased with my efforts. He has paid me what was owed on the contract.


FGC08Prison FormID: 00035719
The Fugitives
10 0 Burz gro-Khash has given me a contract to find and kill some fugitives from a prison break that have been menacing Bravil. I should go there and see what I can learn.
20 0 The residents of Bravil are reluctant to speak about the fugitives, for fear of retribution. Perhaps I will have to persuade one of them to give me the information.
30 0 I have persuaded one of Bravil's citizens to tell me more about the fugitives. There are four of them. They are thought to be hiding in Bloodmayne Cave.
40 0 One of my fellow Thieves has given me information on the fugitives. There are four of them: Enrion, Hlofgar, Ashanta, and Dreet-Lai. They are thought to be hiding in Bloodmayne Cave.
50 0 I have found and killed Enrion.
60 0 I have found and killed Hlofgar.
70 0 I have found and killed Ashanta.
80 0 I have found and killed Dreet-Lai.
90 0 Now that I have killed all of the fugitives, I should return to Burz gro-Khash for my reward.
100 0 Burz gro-Khash was impressed with my efforts in tracking down and killing the fugitives. He has paid me the balance of the contract.


FGC09Ogres FormID: 0003571A
The Noble's Daughter
10 0 Burz gro-Khash has given me a contract to help Lord Rugdumph gro-Shurgak find his daughter, Lady Rogbut gra-Shurgak. I can find Lord Rugdumph at his estate near Lake Arrius.
20 0 Lord Rugdumph tells me that his daughter was out picking rocks, and he fears she may have been taken away by a band of ogres that are known to live east of the estate. I am to find and return her.
30 0 I have killed the ogres who kidnapped Lady Rogbut. I should now escort her back to her father's estate.
40 0 I have escorted Lady Rogbut back to her father's estate, much to Lord Rugdumph's relief. He has rewarded me with Rugdumph's Sword. I should now return to Burz gro-Khash for payment of the contract.
100 0 Burz gro-Khash was pleased with my efforts in retrieving Lady Rogbut gra-Shurgak, and he paid me what was owed on the contract.


FGC10Swamp FormID: 0003571B
Mystery at Harlun's Watch
10 0 Burz gro-Khash has given me a contract to go to Harlun's Watch, near Cheydinhal, and investigate the disappearances of some of the local populace. I should speak to Drarana Thelis.
20 0 I have spoken to Drarana Thelis in Harlun's Watch. She tells me that folks have been seeing strange lights in the swamps, and when they've gone to investigate, none have returned.
30 0 It seems that the strange lights people were seeing over the swamp are will-o-the-wisps. But, there don't seem to be any signs of the townsfolk who disappeared. The Will-o-the-wisps were surrounding a cave, though. I should investigate.
35 0 I've killed all of the trolls in Swampy Cave. I should report what I've found to Drarana Thelis.
1 I've killed all of the trolls in Swampy Cave. I should look for evidence that these were the creatures responsible for the disappearances at Harlun's Watch.
40 0 Inside the Swampy Cave, I've found the corpses of the townsfolk that are missing. It looks like trolls have been feeding on the people weakened by the will-o-the-wisps. I should make sure to clear out all the remaining trolls from the cave complex.
1 Inside the Swampy Cave, I've found the corpses of the townsfolk that are missing. It looks like trolls have been feeding on the people weakened by the will-o-the-wisps. I should report this to Drarana Thelis.
50 0 Drarana Thelis was saddened at the fates of the townsfolk, but has rewarded me for my efforts. I should report to Burz gro-Khash for payment of the contract.
100 0 Burz gro-Khash has paid me the balance of the contract. He tells me that he has no further contracts to offer.
1 Burz gro-Khash has paid me the balance of the contract. He tells me that he has no further contracts to offer, but I should speak with Azzan in Sutch, if I have not already.


FGD00JoinFG FormID: 00024298
Join the Fighters Guild
10 0 I have been told that the Fighters Guild is looking for new members. I should speak to Vilena Donton in Chorrol, Azzan in Anvil, or Burz gro-Khash in Cheydinhal, if I wish to join.
20 0 I have spoken with Vilena Donton in Chorrol. She has told me that I must not be a wanted criminal or have a long history of lawlessness in order to join the Fighters Guild.
22 0 I have spoken with Azzan in Anvil. He has told me that I must not be a wanted criminal or have a long history of lawlessness in order to join the Fighters Guild.
25 0 I have spoken with Burz gro-Khash in Cheydinhal. He has told me that I must not be a wanted criminal or have a long history of lawlessness in order to join the Fighters Guild.
100 0 I have joined the Fighters Guild. I am to speak with Azzan in Anvil or Burz gro-Khash in Cheydinhal to receive contracts.


FGD01Default FormID: 00024297
Unfinished Business
5 0 I have been told to report to Vilena Donton in Chorrol for assigned duties.
10 0 Vilena Donton has told me that, as a member of the Fighters Guild, there are a number of duties I'll be expected to perform. She would like me to speak with Modryn Oreyn about these.
20 0 Modryn Oreyn has told me that as my first duty, I am to find out why Maglir has defaulted on a contract he was given near Skingrad.
30 0 I have been told that I can find Maglir at the West Weald Inn in Skingrad.
40 0 Maglir tells me his contract was to find the scholar Brenus Astis' journal within Fallen Rock Cave. He doesn't believe he's being paid well enough for the dangerous assignment, so he has chosen not to complete it. He has told me I should complete the contract instead.
50 0 I have found Brenus Astis' journal. I should either speak with Maglir or tell Modryn Oreyn that the contract is now completed.
60 0 Maglir has told me that he doesn't care whether or not Modryn Oreyn knows that he did not complete the contract.
100 0 I told Modryn Oreyn that I completed Maglir's contract. He doesn't believe it's good to let Maglir slide on these things, but he applauded my sense of duty.
105 0 I told Modryn Oreyn that I convinced Maglir to complete the contract. I'm not certain he believed me, though.


FGD02DandD FormID: 0002429C
Drunk and Disorderly
10 0 Modryn Oreyn has assigned me another of my duties. I am to travel to Leyawiin and find out why three members of the Fighters Guild--Dubok gro-Shagk, Rellian, and Vantus Prelius--have been causing trouble.
20 0 I have been told that I can find the three Fighters Guild members in the Five Claws Lodge, likely causing trouble. They warn me that it will be difficult to subdue the three men.
30 0 I've found the three Fighters Guild members, arguing loudly in the Five Claws Lodge. I will need to subdue them, either by knocking them unconscious or using a spell.
40 0 I've managed to subdue the three Fighters Guild members. I should find out why they have been causing so much trouble.
50 0 The men tell me that the reason they've been spending time in the tavern is sheer boredom. The Blackwood Company has been stealing all the Fighters Guild work in the area.
55 0 I've agreed to find work for my three guildmates here in Leyawiin. Perhaps some of the locals know of some.
60 0 I've heard a rumor that Margarte, who lives in Leyawiin, may have jobs for the Fighters Guild.
70 0 Margarte has told me that she would pay well for minotaur horns or ogre teeth. However, she doesn't trust the Guild yet. I'll need to bring her five portions of ectoplasm, and she'll give us her business.
75 0 I've brough Margarte the ectoplasm she requested. She'll now pay Fighters Guild members for minotaur horns and ogre teeth. I should tell the men back at the Five Claws.
80 0 I've told Dubok, Rellian, and Vantus about Margarte's need for ingredients. They've agreed to accept the long-term contract. As this should keep them out of trouble, I should report back to Oreyn.
100 0 Oreyn was pleased with my efforts, though troubled that the Blackwood Company is stealing Fighters Guild contracts.


FGD03Viranus FormID: 0002D154
The Master's Son
5 0 I've been told I should report to Modryn Oreyn in Chorrol for assigned duties.
10 0 Modryn Oreyn would like me to complete a mission with Viranus Donton, the Guild Master's son.
20 0 In order to boost the young Donton's confidence, I'm to help Viranus discover what became of Galtus Previa in Nonwyll Cavern, northwest of Chorrol.
30 0 I've spoken with Viranus Donton, and he is prepared accompany me to Nonwyll Cavern.
50 0 Viranus Donton and I have arrived at Nonwyll Cavern. We'll have to find out what happened to Galtus Previa, and I should make sure no harm comes to the young Donton.
70 0 We have found the corpse of Galtus Previa. We should now return to Modryn Oreyn.
100 0 We have returned with news of Galtus Previa to Modryn Oreyn. He was pleased with our efforts, and has paid the contract to Donton. For my efforts, he has given me a magic blade.


FGD04Defector FormID: 0002D71A
More Unfinished Business
10 0 Modryn Oreyn has told me to go to Bravil and find out why Maglir has defaulted on another contract.
20 0 I've been told that Maglir can be found in the tavern at the Lonely Suitor Lodge.
30 0 Maglir tells me that he is no longer a member of the Fighters Guild. He is tired of trying to scrounge up work, so he has joined the Blackwood Company.
35 0 Oreyn says I should speak with Aryarie in the Bravil Mages Guild in order to get the details needed to complete Maglir's contract.
1 Maglir tells me I should speak with Aryarie at the Mage's Guild if I want to finish the Guild contract.
40 0 Aryarie at the Mage's Guild has told me she is glad someone from the Fighters Guild is going to fulfill her contract. She was unwilling to hire the Blackwood Company, as she disliked their reputation. She would like me to find 10 portions of imp gall, and suggests Robber's Glen Cave might be a good spot to hunt for it.
50 0 I have found 10 portions of Imp Gall. I should bring them to Aryarie.
60 0 Aryarie was pleased with the Imp Gall I brought her. As an extra reward, she's given me a Ring of Aegis. I should return to Oreyn.
100 0 Modryn Oreyn was disturbed by the news about Maglir, but was glad that I was able to complete the contract.


FGD05Oreyn FormID: 0002D71B
Azani Blackheart
5 0 Oreyn would like to speak more about duties, once I am promoted to the next rank.
10 0 I went to Modryn Oreyn to ask about duties, but he told me he had no [QUOTE]official[QUOTE] duties. However, he asked me to meet him at his house later tonight.
20 0 I met Modryn Oreyn at his house, as he requested. He told me a story about Azani Blackheart, Vitellus Donton's death, and the Blackwood Company's current involvement. He would like me to go with him now to find out what really happened.
30 0 I've told Oreyn that I will not accompany him in investigating how the Blackwood Company fulfilled the Azani Blackheart contract.
35 0 I am to meet Oreyn at the Fighters Guild in Leyawiin. From there, we will travel to Arpenia to look for Azani Blackheart.
40 0 We've searched the ruins of Arpenia, and the place is deserted. There are no corpses, no signs of battle. Oreyn believes that the entire story was made up by the Blackwood Company, that perhaps they paid off Azani Blackheart to move his base of operations. Oreyn suggests we search nearby Ayeleid ruins, and knows of one to the northeast.
50 0 Oreyn and I have found and defeated Azani Blackheart.
60 0 Oreyn wishes to make sure people know who truly defeated the great warrior, and recognize the lies of the Blackwood Company. Oreyn would like me to give him Azani Blackheart's Ring as proof of our accomplishments here today.
100 0 I have given the ring to Oreyn. This will allow him to prove that it was the Fighters Guild who finally defeated Azani Blackheart.


FGD06DeadViranus FormID: 0002D71C
Trolls of Forsaken Mine
5 0 I have been told to report to Modryn Oreyn for assigned duties.
10 0 Modryn Oreyn has given me another duty to perform. A band of fighters was contracted to clear the Forsaken Mine of trolls, but none of them have been heard from, including Viranus Donton. I am to go investigate.
20 0 I found Viranus Donton dead. I should look for clues as to what happened here.
25 0 I've told Oreyn that Viranus Donton is dead. He wants me to go back to Forsaken Mine and find proof of what happened.
30 0 I've found a journal that Viranus Donton kept during his final days. In it, he describes how the mission went well until the Blackwood Company arrived. They battled, and he survived, gravely wounded. It appears he finally succumbed to his wounds. I should report this to Oreyn.
100 0 Oreyn was both angered and saddened by what I told him. He has asked that I allow him to tell Vilena Donton the news about her son. Until then, he suggests I find contract work to do.


FGD07Kidnap FormID: 000356C8
Information Gathering
5 0 I have been promoted to the rank of Champion of the Fighters Guild. I'm told that Modryn Oreyn is looking for me, and I should speak with him as soon as possible.
10 0 I have spoken to Modryn Oreyn, who tells me that, although he has been expelled from the Fighters Guild, he will still work to restore its honor. To that end, he wants me to go to the Glademist Cave and capture a Blackwood Company leader, Ajum-Kajin.
20 0 I have found Ajum-Kajin, cowering in his Blackwood Company hideout. I must convince him to return with me.
30 0 Ajum-Kajin will now return with me to Modryn Oreyn's house.
40 0 Oreyn would like me to learn some things from Ajum-Kajin: how large the Blackwood Company is; who leads the Company; and what is the source of their power. Oreyn has told me I am to use whatever means necessary to get this information.
45 0 It appears Ajum-Kajin may be ready to give me information.
50 0 I've learned that the Blackwood Company is over 100 strong, and growing every day. I must find out who leads them.
55 0 It looks like Ajum-Kajin is ready to tell me more. I should question him.
60 0 I've learned their leader is Ri'Zakar. I must now learn the source of their power, what gives them such courage in battle.
70 0 Ajum-Kajin seems unwilling to answer me as to the source of the Blackwood Company's power. I will have to persuade him further.
80 0 Rather than divulge the Blackwood Company's secret, Ajum-Kajin has killed himself. I should speak with Oreyn for further instruction.
100 0 Though we did not get all of the answers we had hoped for, Oreyn is pleased with the information we gained.
105 0 Ajum-Kajin has died. I will be unable to learn any more from him. Oreyn is unhappy I took the interrogation too far.


FGD08Infiltration FormID: 000356C9
Infiltration
10 0 Modryn Oreyn would like me to join the Blackwood Company. I am to go to their headquarters in Leyawiin, inflitrate their ranks, and follow them on a mission to find out the secret of their effectiveness.
20 0 I was able to join the Blackwood Company. I am to report to the training room to prepare for an upcoming mission.
30 0 The Blackwood Company has been hired by the Water's Edge Settlement to take care of some goblins that have been raiding their town. First, though, we are all to drink a potion made from the sap of a Hist Tree.
40 0 I have ingested the Hist Sap potion. I feel a strange feeling coming over me.
50 0 We've arrived at Water's Edge, which it seems has been overrun by goblins. I have been given the order to attack.
60 0 While leaving Water's Edge, the Hist Sap again began to have a strange effect on me.
1 The goblins invading Water's Edge have been defeated.
70 0 I've awakened from my Hist Sap stupor at Modryn Oreyn's house. He worries that the company will have taken the settlement and moved the residents out.
80 0 I've returned to Water's Edge to a gruesome sight. Biene Amelion's father stands over the corpses of his daughter and the rest of the settlement. There are corpses all around--not goblin corpses as it had appeared in my Hist Sap-clouded mind, but human corpses. The Blackwood Company and I slaughtered the entire population of Water's Edge. I must return to Oreyn immediately.
100 0 Oreyn was deeply troubled by what I told him, but realizes that there was little I could have done to prevent it. He believes it is time to end the Blackwood Company forever.


FGD09Hist FormID: 000356CA
The Hist
10 0 Modryn Oreyn has decided that the threat of the Blackwood Company must be ended. He wants me to travel to their headquarters and destroy the Hist Tree. It will be behind a locked door, and it is likely that only Ri'Zakar himself has a key.
20 0 I have killed Ri'Zakar. I should get the basement key from his corpse.
25 0 I've gotten the key to get into the basement, where the Hist Tree is located.
30 0 The tree has become a perversion of nature. It is surrounded by alien machinery. If I am to destroy this monstrosity, I will need to find a way to destroy the machinery that surrounds it.
40 0 I have destroyed the machinery surrounding the Hist Tree, and the tree was destroyed in the process. I should return to Oreyn.
50 0 Oreyn believes our work is now finished. He has given me the Helm of Oreyn Bearclaw as a symbol of our friendship. He suggests I speak with Vilena Donton and tell her all that has transpired.
90 0 Vilena Donton was astounded by the events I recounted, and she now realizes that her unwillingness to act could have caused the demise of the Fighters Guild. She has promoted me to Master of the Guild.
95 0 Vilena Donton suggests that one of my first actions should be to reinstate Modryn Oreyn as my second-in-command, if he will accept the post.
100 0 I have asked Modryn Oreyn to act as my second-in-command. He accepted, and will run day-to-day activities of the Fighters Guild in my absence.
Oblivion
Стадии квестов/
Quest Stages:
 Квесты
 Quests
 Main Quest
 Dark Brotherhood
 Fighters Guild
 Mages Guild
 Thieves Guild
 Arena
 Daedric Artifacts
 Miscellaneous Quests
 Settlement Quests
 Master Training
 Buying Houses
Official mods:
 Fighter's Stronghold
 Knights of the Nine
 The Vile Lair
 Mehrunes' Razor
 The Thieves Den
 Wizard's Tower
 Orrery
 Horse Armor Pack
Новости
Архив новостей
Форум
Форум по модам
Обновления
TES5: Dragonborn - Прохождение
TES Online: Вопросы разработчикам
TES Online: Йорунн
TES Online: Айренн
TES Online: Ковенант Даггерфолла
TES Online: Эбенгардский Пакт
TES Online: Доминион Альдмери
TES Online: Война альянсов
TES Online: Дреуги

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