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Oblivion / Стадии квестов/Quest Stages

~ Главный квест/Main Quest ~

1.  Tutorial
2.  Deliver the Amulet
3.  Find the Heir
4.  Weynon Priory
5.  The Path of Dawn
6.  Dagon Shrine
7.  Spies
8.  Blood of the Daedra
9.  Blood of the Divines
10. Bruma Gate
11. Allies for Bruma
12. Miscarcand
13. Defense of Bruma
14. Great Gate
15. Paradise
16. Light the Dragonfires
17. Imperial Dragon Armor


MQ01 FormID: 0001E723
Tutorial
5 0  
10 0  
1 Use the left stick to move around. The right stick turns you.
2 To move forward, &sUActnForward;, &sUActnBack; to move back. To move left, &sUActnSldleft;. To move right, &sUActnSldright;. The mouse turns you. To run, &sUActnRun;.
15 0  
1 You need a weapon. Check Captain Renault's body. To open any container, approach it and &sUActnActivate; when its name appears.
18 0  
20 0  
1 To bring up your journal, &sUActnMenumode;. You can use this to view your character's attributes, equip armor and weapons, and choose spells.
22 0  
1 Pull the Right or Left Trigger to change sections. From the items tab you can equip armor and weapons.
2 Click on the fist icon at the bottom of the journal to bring up the inventory tab. From here, you can equip armor and weapons by clicking on them.
24 0  
26 0  
1 Press A to equip the item. Press A again to unequip it. X will drop items.
2 Click on an item to equip it. Click again to unequip it. Shift-click to drop an item.
28 0  
1 To ready your weapon or fists, &sUActnRdyitem;. To attack, &sUActnUse;. To block, &sUActnBlock;.
34 0  
1 Now practice casting spells. To cast your selected spell, &sUActnCast;. If you want to change spells, &sUActnMenumode; to bring up your journal again.
36 0  
1 Select the spell icon at the bottom of the journal to bring up the magic tab.
2 Click on the spell icon at the bottom of the journal to bring up the magic tab.
38 0  
42 0  
50 0 Before you can use the bow, you'll need arrows. Check the skeleton to see what it contains.
52 0 Now that you have arrows, pick up the bow and practice using it.
54 0 To use a bow, you'll need to have both the bow and some arrows equipped. Go into your inventory and equip them now.
56 0 Now you're ready to practice with your bow. The bucket near the well will make a good target. To draw and aim, &sUActnUse;. Release it when you're ready to fire.
58 0 Nice shot! You can retrieve arrows from the world, as well as recovering some of the arrows you fire into enemies.
60 0  
62 0  
64 0 You have found a Mortar and Pestle. Equip it to create potions or poisons from ingredients with like effects. Your Alchemy skill will make your creations more powerful.
65 0 You have found a Repair Hammer. Equip it to repair your weapons and armor using your Armorer skill. Damaged weapons and armor are less effective, so it is wise to keep them in good repair.
70 0 If you have a lockpick, you can try to pick most locks. Move the pick upward into a tumbler. When the tumbler reaches the top of the lock, press A to secure it in place. When all tumblers are at the top, the lock will open.
1 If you have a lockpick, you can try to pick most locks. Move the pick upward into a tumbler. When the tumbler reaches the top of the lock, click the left mouse button to secure it in place. When all tumblers are at the top, the lock will open.
72 0 Your Health is low and you are close to death. Increase it by drinking potions, casting heal spells, or sleeping. The red bar at the bottom left displays your current Health.
73 0 Your Magicka is low and you may not be able to cast spells. Magicka returns slowly on its own, or you can increase it by drinking potions or sleeping. The blue bar at the bottom left displays your current Magicka.
74 0 Your Fatigue is low and you cannot do as much melee damage. Fatigue returns slowly on its own, especially while walking instead of running. The green bar at the bottom left displays your current Fatigue.
75 0 You have picked up more than you can carry. In order to move again, you'll need to drop some items, so &sUActnMenumode; to bring up your journal.
76 0 You can hotkey items and spells from your journal by holding Y and pressing a direction on the D-pad. Pressing the D-pad while exploring will equip that item instantly.
1 You can hotkey items and spells from your journal by holding down a number key and then clicking the item you want in that slot. Pressing this number while exploring will equip that item instantly.
78 0 Your current encumbrance exceeds the maximum you can carry (displayed in the lower left of the inventory page). Shift-click to drop items you don't need.
1 Your current encumbrance exceeds the maximum you can carry (displayed in the lower left of the inventory page). Press X to drop items you don't need.
80 0 That goblin up ahead hasn't seen you yet. You may be able to sneak by him. To go into sneak mode, &sUActnCrouch;.
82 0 Notice that the crosshair changes to an 'eye' while you are sneaking. If the eye is dim, no one can detect you. If the eye is bright, someone can detect you.
84 0 You now must choose your class. The major skills of your class will start higher than your other skills. You will increase your level by raising these major skills.
88 0  
1  
90 0 The red arrow on your compass shows the direction of Weynon Priory. You can walk there by following your compass, or use your world map to travel there directly. Or you can set off in any direction and begin exploring the world on your own. Good luck!
92 0  
1 To view your quest log, &sUActnMenumode; to bring up your journal.
94 0  
1 Select the compass at the bottom of the journal to bring up the quest and map tab.
2 Click on the compass at the bottom of the journal to bring up the quest and map tab.
96 0  
1 This page displays all your active quests. Select an active quest and press X to display the world map showing your current quest target (if any). You can select any icon on the map to travel directly to that location.
2 This page displays all your active quests. Click on an active quest and hit the MAP button to display the world map showing your current quest target (if any). You can click on any icon on the map to travel directly to that location.
100 0  
110 0 In each attempt to persuade, you must Admire, Boast, Joke, and Coerce. Each of these actions raises or lowers the NPC's disposition. Don't take too long, because the NPC's disposition is steadily falling.
120 0 As you highlight each possible action, the NPC's face shows his reaction to it. He will Love, Like, Dislike or Hate each action. His disposition goes up if you select a Loved or Liked action and goes down if you select a Disliked or Hated action.
130 0 The potential gain or loss for each action is based on your Speechcraft and how full the wedge is. Try to select fuller wedges when they are aligned with actions the NPC likes. Try to select less full wedges when they are aligned with actions he doesn't like.
140 0 All of your possessions have been confiscated by the guards. You will get them back when you have served your sentence. Activate the bed to begin serving your sentence.
150 0 Combine ingredients with like effects to create potions and poisons. Your Alchemy skill will make your creations more powerful. The more potions you create, the higher your alchemy skill will go. Use additional apparatuses to improve the strength of the potions you create.


MQ02 FormID: 0001E724
Deliver the Amulet
0 0  
10 0 I witnessed Emperor Uriel Septim's assassination. Before he died, the emperor gave me the Amulet of Kings. He told me to take it to someone named Jauffre, and that Jauffre would know how to find his last surviving son. He warned that the assassins were in the service of the Lord of Destruction.
20 0 Baurus, one of the Emperor's bodyguards, told me that Jauffre was the head of the Blades, an order of knights sworn to protect the Emperors.
1 I should take the Amulet of Kings to Jauffre, at Weynon Priory near the city of Chorrol.
25 0  
30 0 I've arrived in Chorrol. Now to find Jauffre at Weynon Priory.
40 0 I've arrived at Weynon Priory. Now I must take the Amulet of Kings to Jauffre.
42 0  
50 0 I found Jauffre and gave him the Amulet of Kings. The Emperor's words to me filled him with foreboding. Mehrunes Dagon, the Lord of Destruction, is one of the princes of Oblivion, the demonic world. Jauffre fears that with no Emperor on the throne, the daedra from Oblivion may be able to invade our world.
1 I found Jauffre and gave him the Amulet of Kings. The Emperor's words to me filled him with foreboding, especially in light of the destruction of the city of Kvatch. Mehrunes Dagon, the Lord of Destruction, is one of the princes of Oblivion, the demonic world. It seems that with no Emperor on the throne, the daedra from Oblivion are able to invade our world.
100 0  


MQ03 FormID: 0001E725
Find the Heir
0 0  
10 0 Jauffre told me that the Emperor has an illegitimate son named Martin who is currently serving as a priest in the Chapel of Akatosh in the city of Kvatch. I must proceed to Kvatch at once and bring Martin safely back to Weynon Priory.
1 Jauffre told me that the Emperor has an illegitimate son named Martin who is currently serving as a priest in the Chapel of Akatosh in the city of Kvatch. Jauffre fears that the attack on Kvatch was part of the enemy's plan to eliminate all the Septim heirs. I must return to Kvatch at once, find Martin, and bring him safely back to Weynon Priory.
2 Jauffre told me that the Emperor has an illegitimate son named Martin who is currently serving as a priest in the Chapel of Akatosh in the city of Kvatch. I realized that Martin was among the survivors I helped rescue from Kvatch. I must return to Kvatch at once and bring him safely back to Weynon Priory.
20 0 I arrived at Kvatch to find the city in ruins and the survivors camped outside the walls. I need to find out if anyone here knows what happened to Martin.
30 0 I should talk to Savlian Matius, the acting captain of the surviving Kvatch guard. He may know if Martin survived the fall of the city.
40 0 Savlian Matius told me that he believes Martin is with a group that barricaded themselves within the Chapel of Akatosh inside the city. I need to follow his instructions in order to break the siege of Kvatch and rescue the survivors.
45 0 I have found Martin among the survivors inside the Chapel of Akatosh. He was surprised to learn that Emperor Uriel Septim was his father, but he will not leave until the way is safe for everyone to escape.
1 I need to help Savlian Matius break the siege of Kvatch.
2 I need to see if anyone in the camp outside Kvatch will help me rescue Martin and the other people trapped in the Chapel of Akatosh.
50 0 I found Martin among the survivors of Kvatch. He was surprised to learn that Emperor Uriel Septim was his father, but has agreed to return to Weynon Priory with me to speak to Jauffre.
1 I have rescued Martin from the Chapel of Akatosh. He was surprised to learn that Emperor Uriel Septim was his father, but has agreed to return to Weynon Priory with me to speak to Jauffre.
60 0 I need to return to Weynon Priory with Martin and discuss our next move with Jauffre.
100 0  


MQ04 FormID: 0001E726
Weynon Priory
0 0  
5 0  
1  
7 0  
10 0 Weynon Priory is under attack! I must find and protect Jauffre, but make sure that Martin remains safe from the enemy as well.
15 0  
20 0  
1 I found Jauffre. He believes the attackers may have taken the Amulet of Kings from its hiding place in Weynon House. I should go and see if it is still safe.
2 I found Jauffre. The attackers have stolen the Amulet of Kings from its hiding place in Weynon House. At least Martin is safe.
25 0 The enemy has stolen the Amulet of Kings from its hiding place in Weynon Priory. I should let Jauffre know at once.
27 0  
30 0 We agreed that we must find someplace safe to take Martin. Jauffre suggested Cloud Ruler Temple, the hidden Blades fortress near Bruma. I should escort Martin and Jauffre there immediately.
35 0  
36 0  
40 0  
41 0  
42 0  
43 0  
44 0  
45 0  
50 0 I brought Martin and Jauffre safely to Cloud Ruler Temple.
100 0  


MQ05 FormID: 0001E727
The Path of Dawn
0 0  
10 0 I should speak to Jauffre about how to recover the Amulet from the enemy.
20 0 Jauffre wants me to contact Baurus at Luther Broad's Boarding House in the Imperial City. The enemy has the Amulet of Kings, and Baurus may have the leads we need to get it back.
25 0 I must follow the man who is watching Baurus and me.
30 0  
31 0  
32 0 The enemy agent who attacked Baurus is dead. I should find out what Baurus has learned about our enemies.
34 0 Baurus wants me to search the dead agent's body.
35 0 I have found a strange book about the Mythic Dawn cult. I should show this to Baurus.
36 0 Baurus has learned that the enemy is a secret cult of Mehrunes Dagon worshippers known as the Mythic Dawn. He will continue to track down agents in the Imperial City. I should talk to Tar-Meena at the Arcane University, an expert in daedric cults. She may be able to tell me more about how to find the Mythic Dawn.
40 0 Tar-Meena told me that Mankar Camoran is the leader of the Mythic Dawn. Tar-Meena believes that the location of their secret shrine is hidden within Mankar Camoran's books about the Mysterium Xarxes. If I want to locate the Mythic Dawn, I must find and decipher the clues in all four volumes.
1 Tar-Meena gave me the second of Mankar Camoran's books about the Mysterium Xarxes, but said that she has never seen Mankar Camoran's third and fourth books on the Mysterium Xarxes. She suggested that I speak to Phintias, the prioprietor of the First Edition bookstore in the Market District.
44 0  
45 0 I now have Volume 3 of the four books I need. I should search Gwinas's body for clues to what he wanted with it.
1 I now have Volume 3 of the four books I need. I now need to meet with the Sponsor to get Volume 4, but I should find Baurus first.
2 I now have Volume 3 of the four books I need, but I should find out why the bookseller had it.
3 I now have Volume 3 of the four books I need. I should wait for Gwinas to come to the store, and see why he wanted it.
4 I now have Volume 3 of the four books I need. I still need to find out what Gwinas wanted with it.
50 0 Phintias, the bookseller at First Edition, has told me that he has a copy of Volume 3 of Mankar Camoran's "Commentaries on the Mysterium Xarxes" locked away. He is holding it for a client named Gwinas who has already paid for it. I need to get that book, and find out why Gwinas wanted it.
1 Phintias told me he was holding Volume 3 of Mankar Camoran's "Commentaries on the Mysterium Xarxes" for a client named Gwinas, who has already paid for it. I should wait for Gwinas to come to the store, and see why he wanted it.
2  
60 0 Phintias told me that Gwinas is on his way to pick up his copy of Volume 3. I should wait for him to arrive and find out what Gwinas knows.
62 0 Gwinas has picked up his copy of Volume 3. I need to get that book from Gwinas.
64 0 I found out that Gwinas is staying at the Tiber Septim Hotel in the Talos Plaza District. I need to find Gwinas and get Volume 3 of Camoran's "Commentaries" from him.
65 0 I found out that Gwinas is staying at the Tiber Septim Hotel in the Talos Plaza District. I need to find out what Gwinas wanted with Volume 3 of Camoran's "Commentaries".
70 0 Gwinas told me that Volume 4, the last book I need, can only be given to you by a member of the Mythic Dawn. He had set up a meeting with one, whom he called "The Sponsor". He was to go alone and sit at the table in the Sunken Sewer beneath the Imperial City. I will go and take that meeting instead, but should find Baurus first.
71 0 I took a note from Gwinas, from someone in the Mythic Dawn calling themselves "The Sponsor. The note ex"plains that Volume 4, one of the books I need, can only be given to you by a member of the Mythic Dawn. He was to go alone and sit at the table in the Sunken Sewer beneath the Imperial City, where The Sponsor would meet him. I will go and take that meeting instead, but must get Volume 3 first.
1 I took a note from Gwinas, from someone in the Mythic Dawn calling themselves "The Sponsor". The note explains that Volume 4, the last book I need, can only be given to you by a member of the Mythic Dawn. He was to go alone and sit at the table in the Sunken Sewer beneath the Imperial City, where The Sponsor would meet him. I will go and take that meeting instead, but should find Baurus first.
72 0  
75 0 I must follow Baurus to the Sunken Sewer beneath the Elven Gardens District and obtain Volume 4 of Mankar Camoran's "Commentaries on the Mysterium Xarxes". One of us will need to meet "The Sponsor alone t"o get the book.
76 0  
77 0 I've decided to be the one to take the book from The Sponsor and Baurus will provide backup. No matter what happens, I must get that book.
78 0 I've decided Baurus will be the one to take the book from The Sponsor and I will provide backup. No matter what happens, we must get that book.
79 0  
80 0  
81 0  
1 The Sponsor has realized that I did not come alone. I must get the fourth book from him!
2 The Sponsor has realized that Baurus did not come alone. I must get the fourth book from him!
82 0 The Sponsor wants me dead! I need to get the fourth book of Mankar Camoran's "Commentaries from him no matter what".
1 The Sponsor wants Baurus dead! I need to get the fourth book of Mankar Camoran's "Commentaries" from him no matter what.
2  
85 0  
90 0 I have the fourth and last volume of Mankar Camoran's writings on the Mysterium Xarxes. I can now piece together the clues within them to find the Mythic Dawn's secret shrine. Maybe Tar-Meena can help.
91 0 Tar-Meena says that Mankar Camoran hid a message within his writings, so only the "enlightened ones" could join him and the Mythic Dawn. I should study these books some more.
92 0 Tar-Meena thinks using the first word of each paragraph in the books may reveal a message. I need to keep looking and see where this leads.
93 0 Tar-Meena has discovered the message in the books: "Green Emperor Way Where Tower Touches Midday Sun". I should go to Green Emperor Way by the Imperial Tower and see what can be found.
95 0  
100 0  
1  


MQ06 FormID: 0001E728
Dagon Shrine
0 0  
10 0 I have followed the clues hidden in the four volumes written by Mankar Camoran to a gravestone in Green Emperor Way. At noon, a map of Cyrodiil appeared on the gravestone, with the location of the Mythic Dawn's shrine marked on it. I need to find my way into the shrine and locate the Amulet of Kings.
20 0 I have arrived at Lake Arrius Caverns. The secret Mythic Dawn shrine must be somewhere inside.
30 0 I have passed the first hurdle. The Mythic Dawn guard has let me into the secret shrine. Now to locate the Amulet of Kings.
40 0 Harrow, the Warden of the Shrine, accepted me as an initiate into the Mythic Dawn cult. I was required to give him all my possessions and dress in an initiate's robe. He said that the Master, Mankar Camoran himself, is here at the shrine, and might perform my initiation himself. I should follow Harrow and see if he leads me to Mankar Camoran and the Amulet of Kings.
41 0  
1 My cover is blown. The Mythic Dawn know I am an enemy. I must reach the inner shrine and locate the Amulet of Kings.
2  
45 0  
46 0  
48 0  
49 0  
50 0  
1 Mankar Camoran escaped to his realm of Paradise with the Amulet of Kings, and closed his magical portal behind him. But I have the Mysterium Xarxes, the Mythic Dawn's book of secrets. Now I must escape this place and return to Cloud Ruler Temple.
2 Mankar Camoran escaped to his realm of Paradise with the Amulet of Kings, and closed his magical portal behind him. But the Mysterium Xarxes itself is here in the shrine. I must get the Mysterium Xarxes. It is my only hope of finding a way to recover the Amulet now.
51 0  
60 0 I have the Mysterium Xarxes, the Mythic Dawn's book of secrets. Now I must escape this place and return to Cloud Ruler Temple.
70 0 I have escaped with the Mysterium Xarxes. Now to deliver it to Martin at Cloud Ruler Temple.
80 0  
100 0  


MQ07 FormID: 0001E729
Spies
0 0  
10 0 I delivered the Mysterium Xarxes to Martin, and told him that Mankar Camoran had escaped to Paradise with the Amulet of Kings. Martin believes the key to opening a portal to Camoran's Paradise lies within the pages of the Mysterium Xarxes, but he will need some time to study it, and ward himself against its evil power.
1 Martin asked me to speak to Jauffre about Mythic Dawn agents spying on Cloud Ruler Temple.
20 0 Jauffre told me that strangers have been sighted near Cloud Ruler Temple. He suspects they are Mythic Dawn spies based out of Bruma. He suggested that Captain Burd of the Bruma Guard might know of any strangers in town. Steffan of the Blades can tell me where he has seen the suspected spies.
25 0 Steffan told me that the suspicious strangers have been seen on the road to Cloud Ruler Temple, usually near the runestone at dusk.
30 0 The Mythic Dawn agent named Jearl is dead. I should report to Jauffre that both the Mythic Dawn spies are dead.
1 The Mythic Dawn agent named Jearl is dead. I should continue to search for the other Mythic Dawn spy in Bruma.
2 The Mythic Dawn agent named Jearl is dead. I should continue to search for other spies and locate their base in Bruma. Perhaps I should speak to Captain Burd, as Jauffre suggested.
3 The Mythic Dawn agent named Jearl is dead. I should continue to search for other spies and locate their base in Bruma.
31 0 The Mythic Dawn agent named Saveri Faram is dead. I should report to Jauffre that both the Mythic Dawn spies are dead.
1 The Mythic Dawn agent named Saveri Faram is dead. I should continue to search for the other Mythic Dawn spy in Bruma.
2 The Mythic Dawn agent named Saveri Faram is dead. I should continue to search for other spies and locate their base in Bruma. Perhaps I should speak to Captain Burd, as Jauffre suggested.
3 The Mythic Dawn agent named Saveri Faram is dead. I should continue to search for other spies and locate their base in Bruma.
35 0  
40 0 I found a key marked 'Basement Key'. Perhaps this clue can help me locate a Mythic Dawn agent's base in Bruma. Captain Burd may be able to provide some information about suspicious activity.
1 I found a key marked 'Basement Key'. Perhaps this clue can help me locate a Mythic Dawn agent's base in Bruma.
45 0  
50 0 Captain Burd told me that no strangers were in town, although he said that Jearl had recently returned from a trip. I should search Jearl's house for anything that might reveal more about the activities of Mythic Dawn agents in Bruma.
1 Captain Burd told me that no strangers were in town, although he said that Jearl had recently returned from a trip. I should talk to Jearl.
60 0 I've learned that Jearl has a visitor staying with her. I should find out who this visitor is.
1 I should tell Captain Burd about the visitor staying with Jearl, since he said there were no strangers in town.
61 0  
70 0 When I told Burd that Jearl had an unknown visitor staying with her, he authorized me to enter her house and search it.
1 When I told Burd that Jearl was a Mythic Dawn agent, he authorized me to enter her house and search it.
80 0 I found a document in Jearl's basement that reveals the enemy's plans. I should show this document to Jauffre immediately.
85 0 Jauffre told me to make sure that all the Mythic Dawn agents were dead. The document I found spoke of two agents. I must track down and kill both of them.
86 0  
90 0 Jauffre was pleased that I eliminated the spies in Bruma, but is worried that the Mythic Dawn have already learned that Martin is at Cloud Ruler Temple. He promised to warn the Countess that Bruma is in grave danger.
1 I should speak to Martin about his progress in deciphering the Mysterium Xarxes.
100 0  


MQ08 FormID: 0001E72A
Blood of the Daedra
0 0  
9 0 The book "Modern Heretics" describes the location of the Shrine of Azura. Perhaps if I visit this Shrine I can learn how to obtain a Daedric Artifact.
10 0 Martin has found a section of the Mysterium Xarxes which describes a ritual which will allow him to open a portal to Camoran's Paradise, where Mankar Camoran has taken the Amulet of Kings. He has learned that four items are required for this ritual, but has only identifed one so far: 'the blood of a Daedra Lord', which he says refers to a Daedric Artifact.
1 I need to locate a Daedric Artifact and bring it back to Martin at Cloud Ruler Temple.
15 0 I should read "Modern Heretics" for information about how to locate a daedric artifact.
20 0 I have a Daedric Artifact, which Martin needs for the ritual to open a portal to Camoran's Paradise. I should bring it to him at Cloud Ruler Temple.
30 0 I gave Martin the Daedric Artifact he needed for the Mysterium Xarxes ritual.
100 0  
1  


MQ09 FormID: 0001E72B
Blood of the Divines
0 0  
5 0 I should speak to Martin about the second item he needs for the ritual to open a portal to Mankar Camoran's realm of Paradise.
10 0 Martin has deciphered a second item needed for the ritual: the 'blood of a Divine'. He could not imagine a way to obtain such a thing, until Jauffre suggested a solution: the blood of Tiber Septim, who was once mortal but became a god. I should ask Jauffre how to obtain this blood.
20 0 Jauffre told me that the Armor of Tiber Septim, a holy relic of the Blades, is contained in a shrine in the catacombs of Sancre Tor. It is said to be splashed with Tiber Septim's blood. Jauffre warned me that the catacombs have become very dangerous, but neither he nor Martin can think of any other way to obtain the blood of a divine.
1 I need to go to Sancre Tor, find the Shrine of Tiber Septim and bring his ancient armor back to Martin.
30 0 I have found the entrance to the catacombs of Sancre Tor. I should search them for the Shrine of Tiber Septim.
40 0 I have found the Shrine of Tiber Septim. Its entrance is blocked by some kind of enchantment. I will have to find some way to dispel the enchantment in order to reach the Armor inside the shrine.
50 0 I have destroyed an undead Blade in the catacombs of Sancre Tor. His released spirit told me that he had been bound here long ago with three companions by the Underking to guard the desecrated Shrine of Tiber Septim. He promised to attempt to dispel the curse that the Underking placed on the Shrine.
1 I should free the spirits of the other cursed Blades of Sancre Tor, so that they can help to dispel the Underking's evil enchantment from the Shrine of Tiber Septim.
51 0 I have destroyed the second of the cursed Blades guarding Sancre Tor, freeing his spirit to help his companions lift the Underking's enchantment from the Shrine of Tiber Septim. I should continue to search for the other two undead Blades.
52 0 I have destroyed the third of the cursed Blades guarding Sancre Tor. I need to find and destroy the last of the cursed Blades, so that his freed spirit can help the ghosts of his companions dispel the evil enchantment blocking the way to the Shrine of Tiber Septim.
53 0 All of the cursed Blades of Sancre Tor have been destroyed. Their freed spirits have gone to the Shrine of Tiber Septim to try to dispel the enchantment laid upon it by the Underking long ago. I should go to the Shrine at once to see if they succeed in their final quest.
55 0  
56 0  
70 0 The ghosts of the four cursed Blades have dispelled the evil enchantment on the Shrine of Tiber Septim. The way to the Armor is now open.
75 0  
80 0 I have the Armor of Tiber Septim. Now to take it to Martin at Cloud Ruler Temple.
90 0 I gave Martin the Armor of Tiber Septim. He was able to recover Tiber Septim's blood from it, which he needed for the Mysterium Xarxes ritual.
100 0  


MQ10 FormID: 0001E72C
Bruma Gate
0 0  
10 0 Martin told me that Jauffre needs to speak to me.
20 0 Jauffre told me that an Oblivion Gate has opened near Bruma, and the Countess has asked for the Blades to help her guardsmen close it. I should find Captain Burd outside the city walls and help him close the Gate.
30 0 Captain Burd and his men are ready to help me close the Oblivion Gate. I just need to let Burd know when I'm ready.
31 0 Captain Burd and his men are heading into the Oblivion Gate with me. I need to accompany Burd to the Sigil Stone chamber of the Oblivion Gate and show him how to close it.
32 0  
33 0  
1  
35 0 Captain Burd and I have entered the Oblivion Gate. I need to accompany him to the sigil stone and show him how to close the Gate.
38 0 I've reached the Sigil Stone. Now I need to bring Captain Burd here and show him how to close an Oblivion Gate.
40 0 Burd and I have reached the Sigil Stone chamber. Now to close the Gate.
50 0  
1 I closed the Gate with Captain Burd. I should ask him if he needs any more help from me.
55 0 Captain Burd thanked me for my help, and said that he and his guardsmen will do their best to close any new Oblivion Gates that open near Bruma. I should report my success to Jauffre.
60 0 Jauffre was pleased to hear of my success helping the Bruma Guard close the Oblivion Gate.
100 0  


MQ11 FormID: 0001E72D
Allies for Bruma
0 0  
1 0  
10 0 Jauffre is worried that the Bruma Guard will not be able to defend Bruma from a full-scale attack by the Mythic Dawn and their daedric allies. He suggested that I try to obtain support from the other cities of Cyrodiil. Perhaps I can persuade the Elder Council in the Imperial City or the guilds to help as well.
20 0 I spoke to the Countess of Anvil. She said she would be glad to send help, if only her own city wasn't threatened by an Oblivion Gate. I should close the gate outside Anvil and then talk to the Countess again.
21 0 I spoke to the Countess of Anvil. She promised to send some of her best soldiers to help defend Bruma.
22 0 I spoke to the Count of Skingrad. He said he would be glad to send help, if only his own city wasn't threatened by an Oblivion Gate. I should close the gate outside Skingrad and then talk to the Count again.
23 0 I spoke to the Count of Skingrad. He promised to send some of his best soldiers to help defend Bruma.
24 0 I spoke to the Countess of Chorrol. She said she would be glad to send help, if only her own city wasn't threatened by an Oblivion Gate. I should close the gate outside Chorrol and then talk to the Countess again.
25 0 I spoke to the Countess of Chorrol. She promised to send some of her best soldiers to help defend Bruma.
26 0 I spoke to the Count of Bravil. He said he would be glad to send help, if only his own city wasn't threatened by an Oblivion Gate. I should close the gate outside Bravil and then talk to the Count again.
27 0 I spoke to the Count of Bravil. He promised to send some of his best soldiers to help defend Bruma.
28 0 I spoke to the Count of Leyawiin. He said cannot send aid to Bruma with an Oblivion Gate threatening his own city. I should close the gate outside Leyawiin and then talk to the Count again.
29 0 I spoke to the Count of Leyawiin. He promised to send soldiers to help defend Bruma.
30 0 I spoke to the Count of Cheydinhal. He said he would be glad to send help, if only his own city wasn't threatened by an Oblivion Gate. I should close the gate outside Cheydinhal and then talk to the Count again.
31 0 I spoke to the Count of Cheydinhal. He promised to send some of his best soldiers to help defend Bruma.
32 0 I spoke to Savlian Matius of the Kvatch guard. He would like to send help to Bruma, but he cannot spare the troops until the city is completely retaken from the daedra.
33 0 Savlian Matius thanked me again for my help in retaking Kvatch, and promised to send whatever troops he could spare to help defend Bruma.
40 0 I closed the Oblivion Gate outside of Anvil. I should speak to the Countess about sending aid to Bruma now that Anvil is no longer directly threatened.
41 0 I closed the Oblivion Gate outside of Skingrad. I should speak to the Count about sending aid to Bruma now that Skingrad is no longer directly threatened.
42 0 I closed the Oblivion Gate outside of Chorrol. I should speak to the Countess about sending aid to Bruma now that Chorrol is no longer directly threatened.
43 0 I closed the Oblivion Gate outside of Bravil. I should speak to the Count about sending aid to Bruma now that Bravil is no longer directly threatened.
44 0 I closed the Oblivion Gate outside of Leyawiin. I should speak to the Count about sending aid to Bruma now that Leyawiin is no longer directly threatened.
45 0 I closed the Oblivion Gate outside of Cheydinhal. I should speak to the Count about sending aid to Bruma now that Cheydinhal is no longer directly threatened.
50 0 I spoke to Chancellor Ocato, the head of the Elder Council. He was unable to promise any soldiers from the Imperial Legions, since they are all tied down in the provinces fighting the daedric invasion. He suggested I ask the Counts and Countesses of Cyrodiil for help.
90 0 The Countess of Bruma urged me to obtain any additional help that I can find. She fears that her troops will be overwhelmed before I can close the Great Gate.
95 0 I have obtained allies from everyone that might help. Bruma is as well-defended as possible.
100 0  


MQ12 FormID: 0001E72E
Miscarcand
0 0  
10 0 Martin has deciphered the third item needed for the ritual: a rare Ayleid artifact known as a Great Welkynd Stone. He knows of only one place that still might contain one, the Ayleid ruins of Miscarcand. I must find the Great Welkynd Stone of Miscarcand and bring it to Martin at Cloud Ruler Temple.
20 0 I have entered the ruins of Miscarcand. Now I must find its Great Welkynd Stone.
25 0  
26 0  
27 0  
30 0 I have found the Great Welkynd Stone. Now to bring it to Martin at Cloud Ruler Temple.
40 0 I gave Martin the Great Welkynd Stone that he needs for the Mysterium Xarxes ritual.
1 Martin has not yet deciphered the last item needed for the ritual to open a portal to Camoran's Paradise. I should help the Bruma Guard close the Oblivion Gate outside Bruma while he continues to study the Mysterium Xarxes.
100 0  


MQ13 FormID: 0001E72F
Defense of Bruma
0 0  
1 0  
2 0  
5 0 Jauffre said that Martin has completely deciphered the ritual in the Mysterium Xarxes. I should speak to Martin immediately.
10 0 Martin has deciphered the fourth item needed for the ritual: a Great Sigil Stone. Unfortunately, it is the anchor for a Great Gate -- the kind of Oblivion Gate the Mythic Dawn opened at Kvatch. While it is very dangerous to allow the Mythic Dawn to proceed with their plan to attack Bruma, it is our only hope to obtain a Great Sigil Stone. Martin will lead the defense of Bruma, while I enter the Great Gate to obtain its Sigil Stone.
1 I should tell the Countess of Bruma that Martin will meet her in the Chapel of Talos for a war council.
20 0 I told the Countess of Martin's plans. She reluctantly agreed, and is going to meet Martin at the Chapel of Talos. When I am ready for battle, I should inform the Countess.
30 0 The Countess has ordered her men to let the Mythic Dawn open the three Gates, and to deploy for battle outside the city gates. Martin has gone to lead the defense of the city. I should proceed to the battleground at once, and protect Martin at all costs.
31 0  
32 0  
39 0 I arrived at the battlefield to find one open Oblivion Gate. Once all three are open, the Mythic Dawn will open a Great Gate, which I must enter and retrieve its Great Sigil Stone.
40 0 Martin and I have arrived on the battlefield. I must protect Martin until the Great Gate opens.
41 0  
44 0  
45 0  
46 0  
47 0  
100 0  


MQ14 FormID: 0001E730
Great Gate
0 0  
10 0 The Great Gate has opened! I must enter it at once and get its Great Sigil Stone, before the Bruma defenders are overwhelmed.
15 0  
20 0 I have entered the Great Gate. The Daedric Siege Engine is crawling towards the portal! If it exits the Gate before I reach the Sigil Stone, all is lost.
30 0 The Daedric Siege Engine has almost exited the Gate! I must reach the Sigil Stone!
40 0 The Daedric Siege Engine has exited the Great Gate!
45 0  
48 0  
50 0  
1 I reached the Great Sigil Stone and closed the Gate. The Battle of Bruma is won! Now to give the sigil stone to Martin.
60 0 Martin was pleased to see me return alive from the Great Gate. I gave him the Great Sigil Stone, and he has gone to Cloud Ruler Temple to prepare for the portal-opening ritual.
100 0  
1  


MQ15 FormID: 0000C20B
Paradise
0 0  
10 0 I should prepare myself to travel to Camoran's Paradise and take back the Amulet of Kings from Mankar Camoran. When I am ready, I should meet Martin in the Great Hall at Cloud Ruler Temple.
15 0 Martin performed the ritual and opened the portal to Camoran's Paradise. He warned me that the portal would close behind me. Martin believes that since Mankar Camoran bound himself to the Mysterium Xarxes in the creation of Paradise, I can only return to Tamriel by killing him. I must enter the portal, kill Mankar Camoran, recover the Amulet of Kings.
20 0  
1 I have arrived in Camoran's Paradise. The portal closed behind me. I must find Mankar Camoran, kill him and recover the Amulet of Kings.
30 0 I met a dremora named Kathutet who offered to help me get into the Forbidden Grottos if I helped him by freeing a Xivilai that the Mythic Dawn immortals have trapped in a cave. He claimed that the only way to leave the Savage Garden was by wearing the Bands of the Chosen, which he would give me if I help him.
32 0 I met a dremora named Kathutet who told me that he holds the key to the Forbidden Grotto, which he claims is the only way out of the Savage Garden. I should find out what this key is and get it from him.
33 0 The Dremora Kathutet claims that something called the Bands of the Chosen are the key to the Forbidden Grotto, the only way out of the Savage Garden. I should get these Bands from him.
35 0  
1 I found a Xivilai trapped in a cave, and set it free.
2 I freed the Xivilai Anaxes from the cave where he was trapped. I should return to Kathutet and see if he will give me the Bands of the Chosen, as he promised.
36 0 I killed the Xivilai that I freed from the cave.
1 The Xivilai Anaxes is dead, although Kathutet told me not to kill it. I should find out if he will still give me the Bands of the Chosen, as he promised.
40 0 The dremora Kathutet gave me the Bands of the Chosen, which he says will let me escape the Savage Garden into the Forbidden Grotto. I should find the door to the Forbidden Grotto and see if he was telling the truth.
42 0 Kathutet was angry at me for killing the Xivilai. I will have to take the Bands of the Chosen from him by force.
1  
45 0 I took the Bands of the Chosen from a Dremora named Kathutet. Perhaps they will provide the means to help me escape from the Savage Garden and reach Mankar Camoran.
1 I have the Bands of the Chosen. I should find the door to the Forbidden Grotto and see if he was telling the truth.
50 0 I have entered the Forbidden Grotto. Now to find my way through to the Terrace of the Dawn where I hope to find Mankar Camoran and the Amulet of Kings.
51 0  
54 0 I met a High Elf named Eldamil. He served Mankar Camoran and the Mythic Dawn on Tamriel, but since coming to Gaiar Alata and seeing the true nature of Mankar Camoran's 'paradise', he claims to have regretted his deeds. He warned me that it was impossible to leave these caves while wearing the Bands of the Chosen, and offered to help me by removing them.
56 0 I accepted Eldamil's offer to help me escape the Forbidden Grottos. Eldamil wants me to pretend to be a prisoner until his Dremora overseer finishes his inspection. I wonder if I can trust him.
57 0  
58 0  
60 0  
62 0  
64 0  
65 0  
66 0  
67 0 Eldamil told me he would meet me further into the caves where he would be able to remove the Bands of the Chosen from my wrists. I should continue searching for a way through these caves to Mankar Camoran's palace.
68 0  
70 0 Eldamil removed the Bands of the Chosen. I should now be able to leave the Forbidden Grotto and continue on my way towards Mankar Camoran's palace at the top of the mountain.
72 0  
75 0  
78 0  
79 0  
80 0 I found Mankar Camoran in his palace of Carac Agaialor. Now I must kill him and take the Amulet of Kings back to Tamriel.
82 0  
85 0  
89 0  
90 0 I killed Mankar Camoran. Upon his death, the Paradise he had created dissolved around me, and I found myself back in Cloud Ruler Temple with the Amulet of Kings in my hand. I must give the Amulet to Martin.
91 0  
92 0  
95 0 Martin took the Amulet of Kings from me, and placed it around his neck -- he is indeed of the Septim blood. But he reminded me that Mankar Camoran's death will not halt the Oblivion crisis. Mehrunes Dagon's invasion will continue until Martin lights the Dragonfires in the Temple of the One.
100 0  


MQ16 FormID: 0002A38F
Light the Dragonfires
0 0  
5 0 I must escort Martin to the Elder Council Chambers in the Imperial Palace, to formally present his claim to the Septim Throne.
1  
8 0  
9 0  
10 0 We have arrived in the Elder Council Chamber. I must formally present Martin's claim to Chancellor Ocato, the head of the Elder Council.
14 0 On behalf of the Elder Council, Chancellor Ocato has recognized Martin as Uriel Septim's heir. Now all that remains is for Martin to light the Dragonfires in the Temple of the One.
15 0  
16 0  
18 0  
19 0  
20 0 The Imperial City is under attack! Oblivion Gates have opened all over the city and daedra are pouring out! I must escort Martin safely to the Temple of the One where he can light the Dragonfires, close the Oblivion Gates, and save the city!
21 0  
23 0  
25 0  
26 0  
27 0  
29 0  
30 0 Mehrunes Dagon is here! The barriers between Oblivion and Tamriel have been destroyed! Our only hope now is to somehow defeat Mehrunes Dagon and cast him back into Oblivion. Perhaps Martin will know what to do.
35 0 Martin said that while mortal weapons may hurt Mehrunes Dagon, they cannot destroy him. He said that if he can only reach the Temple of the One, there is still a chance to turn defeat into victory.
40 0 Martin and I are inside the Temple of the One. I must get Martin to the Dragonfires, or all hope is lost.
45 0  
46 0  
50 0  
54 0  
58 0  
60 0  
65 0  
80 0 Martin shattered the Amulet of Kings and transformed himself into an avatar of Akatosh, the Dragon God of Time. In dragon form he banished Mehrunes Dagon to Oblivion and ended the Oblivion Crisis, and then vanished. Whether he is dead, or has ascended to join his ancestor Tiber Septim, no one knows.
100 0  
1  


MQDragonArmor FormID: 000ADE3F
Imperial Dragon Armor
10 0 Chancellor Ocato has ordered a suit of Imperial Dragon armor forged for me in gratitude for the services I rendered to the Empire during the Oblivion Crisis. It will be waiting for me at the armory in the Imperial Legion Compound in two weeks.
20 0 The Imperial Dragon armor ordered for me by Chancellor Ocato should be ready. I can pick it up from the armory in the Imperial Legion Compound.
30 0 I received the Imperial Dragon armor that Chancellor Ocato had forged for me.
Oblivion
Стадии квестов/
Quest Stages:
 Квесты
 Quests
 Main Quest
 Dark Brotherhood
 Fighters Guild
 Mages Guild
 Thieves Guild
 Arena
 Daedric Artifacts
 Miscellaneous Quests
 Settlement Quests
 Master Training
 Buying Houses
Official mods:
 Fighter's Stronghold
 Knights of the Nine
 The Vile Lair
 Mehrunes' Razor
 The Thieves Den
 Wizard's Tower
 Orrery
 Horse Armor Pack
Новости
Архив новостей
Форум
Форум по модам
Обновления
TES5: Dragonborn - Прохождение
TES Online: Вопросы разработчикам
TES Online: Йорунн
TES Online: Айренн
TES Online: Ковенант Даггерфолла
TES Online: Эбенгардский Пакт
TES Online: Доминион Альдмери
TES Online: Война альянсов
TES Online: Дреуги

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