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Oblivion / Стадии квестов/Quest Stages

~ Побочные квесты/Miscellaneous Quests ~

1. Where Spirits Have Lease
2. The Siren's Deception
3. Through A Nightmare, Darkly
4. The Forlorn Watchman
5. Caught in the Hunt
6. Two Sides of the Coin
7. Corruption and Conscience
8. A Brotherhood Betrayed
9. Lifting the Vale
10. The Wayward Knight
11. A Brush with Death
12. Separated at Birth
13. Legacy Lost
14. Sins of the Father
15. (EditorID: MS17)
16. The Killing Field
17. The Collector
18. Nothing You Can Possess
19. Order of the Virtuous Blood
20. Imperial Corruption
21. Secrets of the Ayleids
22. Unfriendly Competition
23. An Unexpected Voyage
24. Tears of the Savior
25. Paranoia
26. Seeking Your Roots
27. Vampire Cure
28. Whom Gods Annoy
29. A Shadow Over Hackdirt
30. Goblin Trouble
31. (EditorID: MS46FIN)
32. Zero Visibility
33. Breaking the Siege of Kvatch
34. The Battle for Castle Kvatch
35. Canvas the Castle
36. Origin of the Gray Prince
37. Mazoga the Orc
38. Knights of the White Stallion
39. The Ghost Ship of Anvil
40. Attack on Fort Sutch
41. The Renegade Shadowscale


MS02 FormID: 0003636F
Where Spirits Have Lease
10 0 I've overheard a rumor that Velwyn Benirus wants to sell a manor here in Anvil, and that he's selling it cheap. I should go find him and see what he has to offer.
20 0 I've met Velwyn Benirus. He has a manor house for sale here in Anvil. I should question him further to see how much he wants for it.
30 0 I've purchased the manor from Velwyn. He gave me a key and the deed of ownership. I can now move in there at any time.
35 0 I've arrived at my new house in Anvil, Benirus Manor. Looks like the place may need some work, but it was a great deal I just couldn't pass up. I can now make myself at home.
40 0 Benirus Manor is haunted! I was awakened by ghosts that attacked me as I slept. As I awoke, I thought I heard a crash from downstairs. I should search the house and investigate.
45 0 I've found a skeletal hand next to a page from a diary. The diary makes mention of a secret room in the house that only a true-blooded Benirus can open. I am going to need to talk to Velwyn about this. I may have to ask around town to find out where he's gone.
50 0 I've discovered that Velwyn has left town and made his way to the Imperial City. If I am to find out why Benirus Manor is haunted, I need to find him there.
60 0 I've been told that Velwyn stays in the King and Queen Tavern here in the Imperial City. I should go there to find him.
70 0 I've found Velwyn at The King and Queen Tavern in the Imperial City. I should speak to him further about the manor and the strange goings on within.
75 0 After questioning Velwyn, I've learned that his grandfather dabbled in necromancy and was killed when the townspeople of Anvil found out. Strangely, the body was never recovered. Since then, the house has been cursed. I need to convince Velwyn to come back with me to Anvil and lift the curse.
80 0 Velwyn agreed to meet me back in Anvil at The Count's Arms. I should return there as soon as possible.
85 0 I've met Velwyn at The Count's Arms Tavern. He's agreed to escort me to the house and open the secret room.
87 0 Velwyn and I have arrived in Benirus Manor. I must proceed cautiously to the secret room's entrance and prevent any harm from befalling us if the curse is to ever be lifted from this place.
88 0 Velwyn and I have arrived at the secret door.
90 0 Velwyn successfully opened the door to the secret room, which has stopped the ghosts from attacking. He then ran off, leaving me to clean up the mess. It's up to me, and me alone, to investigate what's beyond the mysterious portal.
100 0 After touching the altar, I heard the voice of Lorgren Benirus. He said he wished to atone for his past and make peace with the Nines. All he wished was to be whole again. This must be the way to lift the curse from Benirus Manor. I should touch his skeleton while I carry the bony hand and put an end to this madness.
110 0 Completing the skeleton was a ruse and Lorgren rose from the dead! I had no choice but to destroy him. With his destruction, the curse of Benirus Manor was lifted. I should return to The Count's Arms and speak to Velwyn.
120 0 I have met Velwyn back at The Count's Arms. He congratulated me and then told me he would be off again to live in the Imperial City. Now I can truly call Benirus Manor my home.

MS04 FormID: 0003AF05
The Siren's Deception
5 0 I've heard an all female gang of thieves is preying on the men folk of Anvil. While I didn't get all the details, I was pointed in the direction of Gogan and Maelona, two local Anvil residents. Somehow, Gogan is [QUOTE]intimately[QUOTE] involved whatever that means.
10 0 I've spoken to Maelona, a Reguard commoner who lives in Anvil. It seems that a gang of female thieves has taken up residence somewhere nearby. They're luring men out to their farmhouse by seducing them, and then in actuality, robbing them of all their goods when they arrive. The men are so embarrassed about this that they won't report it to the authorities. Maelona's husband is one of the [QUOTE]victims[QUOTE].
20 0 Upon further questioning, I've discovered that Maelona's husband, Gogan, was carrying a family heirloom when the all-female gang robbed him. She's desperate to get the ring back, and is offering 100 gold for its return.
30 0 Maelona told me that the men are usually approached at the local watering hole, The Flowing Bowl. That's where I should make contact with the gang. I should speak to Gogan, as he may be able to add some more useful information.
35 0 After speaking to Gogan, I've learned that there are at least two gang members, an Imperial and a Nord. They lure men to a remote location, trick them into removing their clothes and equipment, and then ambush them while they are defenseless. I think at this point I have enough information to pay a visit to The Flowing Bowl.
40 0 Faustina Cartia approached me after I arrived at The Flowing Bowl. She said that I had what it took to join their gang, and if I was interested, to meet her in the farmhouse at a small settlement outside of Anvil called Gweden around 11 tonight. This was the break I was looking for, so I'll follow my map to that location.
1 Signy Home-Wrecker has met me at The Flowing Bowl, accompanied by Faustina Cartia. She enticed me to meet them at their farmhouse around 11 this evening, [QUOTE]for a night of fun I won't soon forget[QUOTE]. I have decided to take them up on their temping offer, as this will point me in the direction of their hideout. The farmhouse seems to be just outside of Anvil in the settlement named Gweden.
50 0 I've arrived at Gweden. I'll need to wait until around 11 in the evening to go inside and find out what Faustina and Signy have in store for me.
1 I've arrived at Gweden. I should enter the main farmhouse and find out what Faustina and Signy have in store for me.
55 0  
60 0 After entering the farmhouse, I encountered Faustina who enticed me to remove my weapons, armor and clothing and place them aside. Once I did so, she yelled out and the rest of the gang entered the room fully armed and ready for battle. I had no choice but to kill them.
1 After entering the farmhouse, I encountered Faustina who tried to convince me to join in on their scheme. When I told her no, she yelled out and the rest of the gang entered the room fully armed and ready for battle. I had no choice but to kill them.
2 After entering the farmhouse, I encountered Faustina who tried to entice me to remove my weapons, armor and clothing and place them aside. Knowing this was a ruse, I refused. She yelled out and the rest of the gang entered the room fully armed and ready for battle. I had no choice but to kill them.
100 0 Maelona and Gogan entered the farmhouse in Anvil City Guard armor. It turns out that they have been undercover as a married couple for some time trying to put a stop to the gang. She says I was spotted heading to Gweden so she went back for reinforcements and headed here. She said she would take care of the bodies, and paid me my gold as promised.
110 0 Maelona and Gogan entered the farmhouse in Anvil City Guard armor. It turns out that they have been undercover as a married couple for some time trying to put a stop to the gang. She says I was spotted heading to Gweden so she went back for reinforcements and headed here. She has taken Faustina into custody and paid me the gold she promised.
150 0 I fear I've slain one of the gang members prematurely. Although this puts a stop to the crimes, a better way may have been available had I followed through with the undercover operation.

MS05 FormID: 0002CA50
Through A Nightmare, Darkly
10 0 I've heard that Kud-Ei at the Mage's Guild in Bravil is searching for assistance in locating a missing friend. A reward is being offered, so I've decided to find out more information.
20 0 I've spoken to Kud-Ei of the Mage's Guild in Bravil. It seems that her friend, Henantier isn't missing after all, but trapped somewhere and Kud-Ei needs my help liberating him. Kud-Ei said to return to her when I'm ready and she'll take me to him.
25 0  
30 0 Kud-Ei has explained that Henantier has become the victim of his own creation, the Dreamworld Amulet. He's trapped inside his own dreams, and I'll need to put on the amulet and go to sleep to enter Henantier's dreams and hopefully retrieve him. When I'm ready to do this, I should speak to Kud-Ei, who will prepare me for the journey.
40 0 Kud-Ei has given me Henantier's Dreamworld Amulet. I need to enter his dream by going to sleep while wearing the amulet. Kud-Ei also warned me that if Henantier is slain in the Dreamworld while I'm there, I'd be killed as well, so I must be careful.
50 0 I've entered Henantier's Dreamworld. To my surprise, I've arrived naked except for the Dreamworld amulet! Not only am I unarmed, but also I've discovered that the amulet is preventing me from using any magic. I'll have to explore this strange place in hopes of finding something to defend myself with.
60 0 I've located Henantier. He seems awfully confused and doesn't understand where he is or how he got here. He did mention that he lost some things. Perhaps they're keys or clues explaining how to exit this bizarre place. I have no choice but to explore the recesses of his Dreamworld and find these objects.
70 0 I've located the Element of Resolve. This must be one of the things that Henantier misplaced. Losing this attribute of his mind must be what's making him so confused. If I can find all of the elements, and bring them back to him, it should restore Henantier's sanity and help him awaken. I should continue searching for other elements if I ever intend to leave this waking nightmare.
1 I've located the Element of Patience. This must be one of the things that Henantier misplaced. Losing this attribute of his mind must be what's making him so confused. If I can find all of the elements, and bring them back to him, it should restore Henantier's sanity and help him awaken. I should continue searching for other elements if I ever intend to leave this waking nightmare.
2 I've located the Element of Courage. This must be one of the things that Henantier misplaced. Losing this attribute of his mind must be what's making him so confused. If I can find all of the elements, and bring them back to him, it should restore Henantier's sanity and help him awaken. I should continue searching for other elements if I ever intend to leave this waking nightmare.
3 I've located the Element of Perception. This must be one of the things that Henantier misplaced. Losing this attribute of his mind must be what's making him so confused. If I can find all of the elements, and bring them back to him, it should restore Henantier's sanity and help him awaken. I should continue searching for other elements if I ever intend to leave this waking nightmare.
72 0 I've located the Element of Resolve, the second Element to be found in Henantier's Dreamword. I should continue searching for more elements.
1 I've located the Element of Patience, the second Element to be found in Henantier's Dreamword. I should continue searching for more elements.
2 I've located the Element of Courage, the second Element to be found in Henantier's Dreamword. I should continue searching for more elements.
3 I've located the Element of Perception, the second Element to be found in Henantier's Dreamword. I should continue searching for more elements.
74 0 I've located the Element of Resolve, the third Element to be found in Henantier's Dreamword. I should continue searching for more elements.
1 I've located the Element of Patience, the third Element to be found in Henantier's Dreamword. I should continue searching for more elements.
2 I've located the Element of Courage, the third Element to be found in Henantier's Dreamword. I should continue searching for more elements.
3 I've located the Element of Perception, the third Element to be found in Henantier's Dreamword. I should continue searching for more elements.
75 0 I've located the Element of Resolve, the final element in this bizarre amalgam of Henantier's dreams. I should bring all four elements to Henantier and try to restore his sanity.
1 I've located the Element of Patience, the final element in this bizarre amalgam of Henantier's dreams. I should bring all four elements to Henantier and try to restore his sanity.
2 I've located the Element of Courage, the final element in this bizarre amalgam of Henantier's dreams. I should bring all four elements to Henantier and try to restore his sanity.
3 I've located the Element of Perception, the final element in this bizarre amalgam of Henantier's dreams. I should bring all four elements to Henantier and try to restore his sanity.
80 0 After giving him the four Dreamworld Elements, I've succeeded in convincing Henantier he was in a dream, and we've returned to the real world. I should speak to him now that we're back.
90 0 I've slain Henantier in his sleep. His nightmares are now over.
100 0 Henantier has thanked me for saving him. As a reward, he's provided me with some of his magic scrolls.
200 0 One of the characters needed to complete this quest has died.

MS06 FormID: 00033E93
The Forlorn Watchman
10 0 I've heard a rumor about the ghost of an old man who walks the shores of Niben Bay at night. It's said that he walks slowly along the coast, and then looks mournfully out into the Bay until the sun rises. The people of Bravil have taken to calling him 'the Forlorn Watchman'. I was referred to Gilgondorin at Silverhome-on-the-Water to learn more.
18 0 Gilgondorin told me that the Forlorn Watchman appears at Bawnwatch Camp every night at 8 on the shore of Niben Bay. He was very helpful, and even marked the camp's location on my map. Perhaps I should make my way out there and see what this local legend is all about.
20 0 The ghostly figure of the Forlorn Watchman has appeared on the shore of Niben Bay. Perhaps I should watch him for a bit and see what he does.
30 0 The ghost stopped its somber walk at a rocky outcropping jutting into Niben Bay. He identified himself as Grantham Blakeley, and simply said [QUOTE]Look for me in the mouth of the panther. Please, release me.[QUOTE] Then it turned back out to the Bay and looked out over the water. I think it was looking that way specifically. I should try and ask Gilgondorin about the [QUOTE]mouth of the panther[QUOTE].
1 The ghost stopped its somber walk at a rocky outcropping jutting into Niben Bay. He identified himself as Grantham Blakeley, and simply said [QUOTE]Look for me in the mouth of the panther. Please, release me.[QUOTE] Then it turned back out to the Bay and looked out over the water. I think it was looking that way specifically. Perhaps someone in Bravil would know more about this spirit and the [QUOTE]mouth of the panther[QUOTE].
40 0 Gilgondorin said that the [QUOTE]mouth of the panther[QUOTE] is a reference to the old nautical term for the Panther River and the delta where it meets Niben Bay. The name was given to it by sailors because of the pointed rock formations jutting from the water that vaguely resemble teeth. He added its location to my map. I should make my way over there to unravel Grantham's cryptic message.
50 0 I've arrived at the Mouth of the Panther. Beyond the tooth-like rocks is the remains of a small cargo ship named the Emma May that looks like it sank a long time ago. I should investigate this wreck.
60 0 In the wreck of the Emma May, a spirit attacked me. The vessel seems completely infested with them. I suspect them to be the remains of the Emma May's crew. Why this happened to them puzzles me. I should press forward and investigate further.
70 0 I've discovered the logbook of the Emma May. It appears that at some point, there was a mutiny and the ship was diverted from its course. Two men tried to stop the mutiny, but were imprisoned below decks. Seeking shelter from a bad storm, the ship pulled into what looked like a safe cove. That was the last entry. I fear that they didn't see the rocks of the Mouth of the Panther and ran aground. I should continue investigating.
80 0 I've found a key in the remains of Gable, the traitor named in the Emma May's log. I should search the Emma May for a lock to match.
90 0 I've found a skeleton chained to the wall in the lowest deck of the Emma May. I believe these to be the remains of Grantham Blakeley. I should use the key I found to unlock his shackles.
100 0 The ghost of Grantham Blakeley appeared after I unlocked the shackles. He thanked me for freeing him and said to take the map concealed somewhere in this room. I think the map leads to the old man's treasure. I should take the map and leave this place. My work here is done.
110 0 I now have Grantham's map in my possession. With it, I should be able to find the location of his treasure.
120 0 Grantham's map has led me to a treasure chest concealed among some rocks. This must be where Grantham hid his belongings while he was at sea. He has passed this on to me now, as a reward for helping free his spirit.

MS08 FormID: 0001F426
Caught in the Hunt
5 0 While in Bravil, I've heard that Ursanne Loche's husband, Aleron, is missing. If I wish to help, I should attempt to locate Ursanne and see if I can find out more information.
10 0 I've met Ursanne Loche in Bravil. She's told me that her husband, Aleron Loche is missing and she needs my help to locate him. I should ask her more about Aleron to help determine if I'm interested in helping.
20 0 Aleron owed a great deal of money to an Orc usurer named Kurdan gro-Dragol. He went there a day ago to beg for more time, and hasn't returned since. Kurdan gro-Dragol usually frequents The Lonely Suitor Lodge, which is close by. Perhaps I should pay him a visit.
30 0 Kurdan gro-Dragol has told me that he knows the location of Aleron Loche, and if I want him to reveal it to me, I'll have to retrieve an axe that belonged to his father and was lost on Fort Grief Island some time ago. If I don't bring the axe back, he says that Aleron will die. When I'm ready, I need to speak to Kurdan who will provide a boat for me.
40 0 Kurdan gro-Dragol told me that the boat is waiting for me at the dock next to the magic shop here in Bravil. I should get underway soon, as I wish to find out what's happened to Aleron.
50 0 I've arrived at Fort Grief. I should proceed inside the ruined keep and begin my search for the axe.
60 0 To my surprise, I've come across Aleron Loche inside the ruined keep of Fort Grief! He told me that the search for the axe is a ruse that Kurdan gro-Dragol uses to lure people into the ruins. Apparently, Aleron and I are now the prey in a bizarre hunting sport that Kurdan created. I should talk to Aleron and find out more.
65 0 If Aleron and I are to survive, I need to proceed down into the Hunter's Run and defeat the hunters being sent after us. According to the [QUOTE]rules[QUOTE], one of them will have the key to unlock the door Kurdan sealed behind us. Since Aleron is in no condition to fight, I'll have to seek these hunters out myself.
70 0 I've defeated all of the hunters. I should search the body of the Orc Hunter for the key to the keep door of Fort Grief.
75 0 I've found the key to the door of the keep at Fort Grief. I should now return to Aleron and get us both off this island.
80 0 I've returned to find Kurdan himself standing over the corpse of Aleron, whom he'd murdered. I had no choice but to attack and slay him. I should search Kurdan's corpse for anything that may help me get out of these ruins.
90 0 The key I discovered on the Orc Hunter was indeed a fake and the real key was on Kurdan's body. He'd never intended to let us leave whether we won his demented hunt or not. The real key should allow me to unlock the gateroom inside the Hunter's Run and then leave Fort Grief. I will then have to bring Ursanne the sad news.
100 0 I've told Ursanne about her husband's death. I said that he fought bravely and that his thoughts were with her before he died. She thanked me for my kind words and bestowed a book upon me that belonged to Aleron. I know that I did the best I could, but at least Aleron's death was avenged.
150 0 One of the characters needed to complete this quest has died.

MS09 FormID: 00017837
Two Sides of the Coin
10 0 I've heard that Arnora Auria of Bruma is looking for some help recovering some money that was stolen from her. I should make my way to her house and see if I can help.
15 0 I've spoken to Arnora, but it sounds like she wants me to do something potentially illegal. I've told her I'm not interested. It sounded like she'd welcome me back if I changed my mind.
20 0 Arnora told me about a particular crime that she was forced to help her lover, Jorundr, commit. They stole some gold and buried it, but Jorundr was arrested. When she returned to the hiding place, the gold was gone. Jorundr must have moved it. Now she wants to recover the money. I should go to Bruma Castle Dungeons and speak to him.
30 0 Jorundr refused to speak to me. He said that he doesn't talk to [QUOTE]outsiders[QUOTE]. I think he's referring to the fact that I'm not a prisoner. Sounds like the only way to get him to talk is by getting arrested.
35 0 I've committed a crime and been sent to jail. This may be the perfect opportunity to speak to Jorundr about the stolen gold.
1 I've committed a crime and been sent to jail. Perhaps now I can convince Jorundr to tell me about the stolen gold.
40 0 Jorundr had a completely different take on what happened with Arnora. He says she turned him in, hoping to get the gold for herself, but he had moved it. He's furious and wants revenge. Jorundr then offered to give me all of the gold if I kill her. All I have to do is show him her amulet.
50 0 I've slain Arnora. I should take the amulet off her body and bring it to Jorundr.
60 0 I've convinced Arnora to give me her amulet. However, I've agreed to split the gold with her. She gave me the key to unlock the chest next to her bed. Inside is the amulet Jorundr is looking for. I should retrieve it and bring it to the Bruma Castle Dungeon.
70 0 I've shown Arnora's Amulet to Jorundr. He revealed the location of the treasure as being buried outside the town wall.
100 0 I've found the treasure that Jorundr concealed outside the walls of Bruma.
140 0 I've killed a corrupt guard named Tyrellius Logellus near the stashed loot. Apparently, he had overheard my conversation with Jorundr in the Bruma Castle Dungeons and wanted the gold for himself. I think he's also killed Arnora. I can now recover the gold unhindered.
150 0 I've found the treasure that Jorundr concealed. I should go check to see if Tyrellius was telling the truth about Arnora.
160 0 I've found Arnora's body in her house. Tyrellius has indeed killed her. I should probably leave before the town guard thinks I had something to do with it. On the bright side, all of Jorundr's gold is now mine.
180 0 Arnora's death occurred before I struck a bargain with Jorundr and if he would have rewarded me before, he certainly won't now.
200 0 One of the characters needed to complete this quest has died.

MS10 FormID: 00017838
Corruption and Conscience
10 0 I was told by one of the townspeople in Cheydinhal that the guards have been imposing heavy and unfair fines lately. This seemed to begin ever since the new Captain of the Guard, Ulrich Leland, took office. I was referred to Llevana Nedaren, who lives in the south end of town, as she is the most vocal about her dislike of the new commander.
20 0 Llevana Nedaren told me about the plight of a good friend of hers, Aldos Othran. She explained how he was evicted from his home for non-payment of fines and expressed her hatred of Ulrich. She mentioned that Ulrich's second in command, Garrus Darelliun, seemed sympathetic to the people's plight. I should speak to Garrus next about this matter.
30 0 Garrus Darelliun let me know his dislike of his commanding officer and took it a step further by letting me know he thinks Ulrich is pocketing much of the money from the inflated fines. He said I should speak to Aldos, as Garrus needs a witness to bring Ulrich to justice.
40 0 I found Aldos, drunk as usual. He begged me to follow him back to his old house where wanted me to witness something. I should follow.
50 0 Aldos Othran has been slain by a Cheydinhal guard. He had led me to his old house, where he exchanged heated words with the guards. During the argument, Aldos pulled a knife and the guard put him down. I should tell Llevana the sad news.
60 0 Llevana was furious after I told her of Aldos's fate. She wants me to go speak to Ulrich and somehow convince him to follow me back to her house, where she would [QUOTE]take care of him.[QUOTE] This doesn't sound like the best method to deal with Ulrich. I think I should speak to Garrus first then decide how to handle this situation.
70 0 Garrus was saddened by the news of Aldos's death. He vowed to bring Ulrich to justice by any means. He suggested the only way to incriminate the Captain would be by searching his quarters. He is suggesting that I sneak in there and look for such evidence. I'll have to decide if I want to do this Garrus's way or Llevana's way.
75 0 I have convinced Ulrich to follow me to Llevana's house. I should lead him there now.
78 0 I have arrived at Llevana's house with Ulrich. I should see where he goes.
79 0  
80 0 Once Ulrich was led inside Llevana's house, she cast some sort of paralysis spell on him. At that point, Llevana released some rats upon Ulrich's helpless body that bit into him until he was dead. I should report this to Garrus.
90 0 In Ulrich's quarters, I've discovered a letter he wrote to some relatives outside of Cyrodiil. In it, he talks about sending them a great deal of money and goods he purchased using the illicit funds. This is the evidence Garrus would need. I should take it to him.
95 0  
1 Garrus was upset that I would resort to such a method to have Ulrich removed from his position, but he was glad it was over. He said he would report this to the Count of Cheydinhal, and told me to meet him at the Cheydinhal Bridge Inn in two hours.
2 I have given the evidence to Garrus he needs to remove Ulrich from office. He said he would take it directly to the Count of Cheydinhal. He told me to meet him at the Cheydinhal Bridge Inn in two hours.
97 0 It's been about two hours, and Garrus Darelliun should be meeting me at the Cheydinhal Bridge Inn.
100 0 Garrus has informed me that he was made Captain of the Guard of Cheydinhal to replace Ulrich, and has rewarded me for helping him.
120 0  
150 0 I've slain Ulrich Leland. At my first opportunity, I should speak with Garrus Darelliun, his second-in-command.
180 0 Although my actions removed Ulrich from his position as Captain of the Guard, Garrus didn't approve of my method.
200 0 One of the characters needed to complete this quest has died.

MS11 FormID: 00017839
A Brotherhood Betrayed
5 0 I've entered the house of Bradon Lirrian in Bruma. A guard named Carius Runellius has told me that this was the scene of a crime, and unless I was a guard or someone named Raynil Dralas, I should leave.
10 0 I've discovered that Bradon Lirrian, a resident here in Bruma, was actually a vampire. He was slain by a vampire hunter who has appeared in town named Raynil Dralas. However, the circumstances of this incident sound sketchy at best. I should make my way to the crime scene at Bradon's house to investigate.
20 0 I've spoken to Carius Runellius, an investigator for the Bruma city watch, at the crime scene. He says that Raynil slipped into the house undetected and killed the vampire in its sleep around noon. The wife wasn't home, as she works during the day. Also, the body of an unidentified beggar has been found stashed in Bradon's house. I should question Bradon's wife if I want to investigate further.
30 0 Bradon's wife, Erline, told me her husband is innocent. She says that he simply works at night, and sleeps during the day. She also suspects that someone must have planted the body. She seemed to cast a suspicious light on Raynil, whom she says she recognizes. I think I should locate Raynil and ask him some questions as well. I should start with some of the merchants and innkeepers in town.
40 0 After asking around Bruma, I've discovered that Raynil has been staying at Olav's Tap and Tack while he's been in town. The inn is located next to the city gates. This should be my next destination if I'm to question Raynil.
50 0 I've spoken to Olav at Olav's Tap and Tack. I was able to convince him to give me the key to Raynil's room. He told me that it was up the stairs and at the end of the hall. That should be my next destination.
60 0 I've entered Raynil's room. I should carefully search the place for anything suspicious.
70 0 I've discovered a small journal in Raynil's room at the inn. It seems he was part of a group of adventurers who uncovered an artifact of some sort from some Ayleid ruins. They all agreed to stash the artifact in a cave until more research could be done about it. Each of them took a key to the chest it was secured in. The two other members of the group were Bradon and someone named Gelebourne. I need to find out more about Gelebourne to confirm my suspicions about Raynil. Olav may be able to help.
80 0 The innkeeper, Olav, told me that Gelebourne was slain in Skingrad by none other than Raynil. As with Bradon, Raynil claimed Gelebourne was a vampire. I think Raynil is using the vampire as a cover story to get the keys to the chest where they stashed the artifact. I think it's time to speak to Carius Runellius about Raynil. He must be stopped.
85 0 I've given Gelebourne's journal to Carius. He was shocked at the story contained within, and vowed to bring Raynil to justice. He's gone to inform the guards. He said to meet him back at Olav's Tap and Tack in an hour.
90 0 Carius told me that Raynil was seen leaving Bruma and heading west. According to the journal, the cave where the artifact is stashed is in that direction. Carius mentioned that the only cave in that direction that matches the journal's description is Boreal Stone Cave. Carius also feels I have only a day before Raynil can make good his escape, so I must get there quickly.
100 0 I've arrived at Boreal Stone Cave.
110 0 I've located Raynil in Boreal Stone Cave. He refused to surrender, choosing instead to attack me. I was forced to kill him to defend myself. I can now recover the artifact mentioned in Gelebounre's journal from the chest.
115 0 Opening the waterlogged chest with all three keys, I discovered the artifact to be an amulet. It seems fairly unremarkable, and I am unsure of its function. I think I should bring it back to Erline Lirrian and see what she wants me to do with it.
120 0 Erline was pleased that I stopped Raynil. She told me that as an extra precaution, Bradon had a command word protection put on the amulet so no one could steal it and use it without his knowledge. Fortunately, Erline was given the command word. After giving it to her, she said the word, and the true nature of the item was revealed: The Phylacetary of Litheness. She then said I could keep the item, as a token of her thanks.
150 0 A full day has passed, and I haven't made it to Boreal Stone Cave to stop Raynil. I fear I may be too late. I should hasten there as soon as I can to confirm my theory.
160 0 I've arrived at Boreal Stone Cave, and have found it to be completely empty. I fear Raynil has made off with the artifact and he has disappeared. I should inform Carius.
170 0 Carius mentioned that Raynil has slipped through their grasp and made good his escape from the area. They will keep watch for him, but they doubt he will return. I'm afraid I'll never see him again.
200 0 One of the characters needed to complete this quest has died.

MS12 FormID: 00017835
Lifting the Vale
2 0 I've learned that the Countess of Bruma, Narina Carvain is the collector of Akaviri artifacts. Apparently, she's seeking a particular piece to add her relics. The townsperson I spoke to recommended I seek out Tolgan, her steward, if I was interested in retrieving the piece.
5 0 I've met a Nord named Tolgan. Apparently, he's the herald of Countess Narina Carvain from here in Bruma. He presented me with a stipend of gold, and a request from Lady Carvain to meet her at the castle. Not wanting to offend the Countess, I should accept the request, and make my way there when she holds court.
10 0 Countess Narina Carvain has told me that she's seeking a particular relic of Akaviri origin: The Draconian Madstone, an amulet that supposedly grants the wearer immunity to poison. It's recently come to her attention that it may be located in the ruins at Pale Pass. She's offering a substantial reward for the talisman's return. I should speak to her for more information.
13 0 I've declined Countess Narina Carvain's offer for now. She said I could return at any time if I wish to change my mind.
15 0 I've accepted the task. Countess Carvain revealed that she has the diary of a messenger from the original Akiviri army that marched on Cyrodiil at the end of the First Era. The messenger's diary supposedly gives clues to the location of the ruins at Pale Pass. The Countess has provided me with a map, a translation of the diary to use as a guide and a key that may unlock a door at the site.
20 0 Countess Carvain has told me that her scouts have already located the first landmark mentioned in the diary, Dragonclaw Rock. It's been marked on my map, so I should begin the journey from there.
30 0 I've arrived at Dragonclaw Rock. I should consult the messenger's diary to learn the way to the next landmark.
40 0 I've reached the second landmark, The Sentinel. I should consult the messenger's diary once again to discern the way to the third landmark.
50 0 I've found the third landmark, The Serpent's Trail, which seems to be an underground passage. I'll need to traverse this passage if I'm to find the ruins.
60 0 I've discovered the body of the messenger who penned the diary I've been carrying. Even though he died over a thousand years ago, the bones have been well preserved by the frost in the caves. He seems to be clutching something in his bony hand. I should investigate.
70 0 Near the body of the messenger, I've discovered a slate tablet with what appears to be Akaviri writing on its surface. These must be the orders the messenger spoke about in the diary.
80 0 I've emerged from The Serpent's Trail and find myself face to face with the legendary Pale Pass. A path winds down into the snowy valley. If I follow it, it should lead me directly to the ruins.
85 0 I've discovered the crumbled walls of the once mighty Fort Pale Pass. It appears to have been destroyed by a landslide long ago. I should proceed into the ruins and search for the Madstone.
90 0 The ruins appear to be infested with undead Akaviri. I don't know how long they've been trapped here, but I should proceed with caution. I need to locate the Akaviri commander of the fort who is said to possess the Draconian Madstone.
100 0 After seeing the orders, the Akaviri Commander vanished. The ruins are now silent and at peace. After so many years, the Akaviri's final mission has been completed. I should proceed ahead and search for the Madstone.
105 0 I've destroyed the commander of the Akaviri fort. I should proceed ahead and search for the Madstone.
110 0 I've obtained the Draconian Madstone. I should now make the long journey back to Countess Carvain in Bruma.
150 0 I've given Countess Carvain the Draconian Madstone. She was extremely pleased, and rewarded me with an Akaviri artifact from her personal collection called the Ring of the Vipereye.

MS13 FormID: 00031B77
The Wayward Knight
10 0 Count Indarys of Cheydinhal has mentioned the opening of what they suspect to be a gate to the realm of Oblivion just outside the city walls. The guards seem on alert and tensions appear to be running high. He said if I wanted to help, I should make my way through the west gates of Cheydinhal and speak to the guards there.
1 One of the townspeople in Cheydinhal has mentioned the opening of what they suspect to be a gate to the realm of Oblivion just outside the city walls. The city guards seem on alert and tensions appear to be running high. I should make my way through the west gates of Cheydinhal to investigate.
13 0 I've come upon an Oblivion Gate dominating the landscape outside the walls of Cheydinhal. A few Cheydinhal guards seem to be patrolling its perimeter. I should approach one of them and see if I can render any assistance.
15 0 I've stepped through the Oblivion Gate outside of Cheydinhal and now find myself in the dreaded plane of Oblivion itself. I should proceed carefully, as unknown dangers await me here.
20 0 I've met Amminus Gregori at an Oblivion Gate that has appeared outside of Cheydinhal. He said that a group of Knights led by the Count of Cheydinhal's son, Farwil Indarys, went inside to close the Gate. That was almost two days ago. The Count has posted a generous reward for the closing of the Oblivion Gate and information on Farwil's whereabouts. I should question him to learn more.
30 0 Amminus told me that Farwil heads up a group of soldiers calling themselves [QUOTE]The Knights of the Thorn[QUOTE]. This group seems to be a splinter faction of the town guard that maintains a lodge just outside the city. From the Amminus's snide comments, it doesn't sound like they're appreciated.
40 0 Amminus told me that the only way to close the Oblivion Gate is to locate the Sigil Stone that resides within. Once the stone is in hand, the Gate will cease to exist. I'll have to keep this in mind when I venture through.
45 0 I've stepped through the Oblivion Gate outside of Cheydinhal and now find myself in the dreaded plane of Oblivion itself. My only chance to destroy the gate and return home would be obtaining the Sigil Stone in this plane's citadel. I should make my way there now.
50 0 I've located Farwil and one other survivor of his group. They look wounded and shaken. I should speak to them to learn what's happened here.
1 I've located a Dunmer and a Breton in the Oblivion plane. They look wounded and shaken. I should speak to them to learn what's happened here.
60 0 Farwil told me that all of the Knights of the Thorn have been killed except himself and Bremman Senyan. They died trying to get inside the citadel to obtain the Sigil Stone. He's now ordered me to go into the Citadel and recover the Sigil Stone, and says he'll not leave this place until that task is done.
1 The Dumner has identified himself as Farwil Indarys, son of the Count of Cheydinhal and a [QUOTE]Knight of the Thorn[QUOTE]. He told me that all his companions have been killed except himself and Bremman Senyan. They died trying to get inside the citadel to obtain the Sigil Stone. He's now ordered me to go into the Citadel and recover the Sigil Stone, and says he'll not leave this place until that task is done.
70 0 Farwil has been slain. I should take his signet ring from his body to the Count of Cheydinhal as proof of his son's demise.
80 0 After I touched the Sigil Stone, I appeared outside of Oblivion and back on Tamriel. The gate has been destroyed. I should report my actions to Amminus Gregori as soon as possible.
1 After I touched the Sigil Stone, I found myself outside of Oblivion and back on Tamriel. The gate is now nowhere to be found. I should now speak with Farwil.
90 0 Farwil thanked me in his odd way, and told me to go speak to his father, the Count of Cheydinhal. I should do so. Also, he's bestowed upon me the [QUOTE]honor[QUOTE] of being a Knight of the Thorn. To humor him, I courteously accepted.
95 0 Amminus Gregori has told me that Count Indarys wishes to speak to me personally. I should head to Castle Cheydinhal now.
100 0 I've spoken to Count Indarys. He was pleased that the Oblivion Gate outside his city was closed, and ecstatic that his son was still alive. To reward my actions, he presented me with a fine sword named Thornblade.
105 0 I've spoken to Count Indarys. He was pleased that the Oblivion Gate outside his city was closed, and ecstatic that his son was still alive. To reward my actions, he presented me with a fine weapon named the Staff of Indarys.
110 0 I've spoken to Count Indarys. He was pleased that the Oblivion Gate outside his city was closed, but heartbroken about his son's death. Still, he was generous enough to reward me in gold.
115 0 I've spoken to Count Indarys. He was pleased that the Oblivion Gate outside his city was closed, but heartbroken about his son's death. Still, he was generous enough to reward me with 200 gold. When I tried to present him with Farwil's signet ring, he relented and allowed me to keep it as a memento of my journey with Farwil.
150 0 Farwil has died by my hands. Count Indarys will be extremely upset that this has transpired. I fear I may have ruined the good deed my quest represented.
200 0 With the banishment of Mehrunes Dagon to Oblivion and end of the Oblivion Crisis, the gate at Cheydinhal has been destroyed.
1 With the banishment of Mehrunes Dagon to Oblivion and end of the Oblivion Crisis, the gate at Cheydinhal has been destroyed. Farwil and the few surviving Knights of the Thorn were fortunately returned to Tamriel when this occured.

MS14 FormID: 00017606
A Brush with Death
10 0 I've heard that a famous painter named Rythe Lythandas has gone missing. Apparently, his wife Tivela has been frantically searching for him. Perhaps I should visit their home here in Cheydinhal to see if I can assist with the search.
20 0 I've met a kindly Dunmer named Tivela Lythandas. It seems that her husband, Rythe, has gone missing. She seems extremely distraught, so perhaps I should talk to her to find out more information.
30 0 Tivela told me that Rythe had been locked in his studio to work on his latest painting. He usually comes out to eat and sleep, but hadn't done so for more than a day. When she went in to investigate, he was gone. The odd thing was that the study door was still locked. Tivela gave me the key to Rythe's study. If I intend to find him, that's where I should start.
35 0 I've declined to help Tivela locate her husband, but she said she'd be here if I change my mind.
38 0 I've reconsidered and decided to help Tivela locate Rythe. She gave me the key to his studio. If I intend to find her husband, that would be the best place to start.
40 0 After touching the painting Rythe had been working on, I suddenly found myself standing in a strange forest. It looks familiar, like the Great Forest in the heart of Cyrodiil, but something is different about it.
50 0 I've located Rythe Lythandas. He was standing in this strange forest, seemingly waiting for someone to rescue him. He blames his predicament on a thief. I should continue speaking with Rythe to find out more.
55 0 I've learned that a thief broke into Rythe's studio and stole his Brush of Truepaint. Using the artifact, he escaped into the painting. He then painted trolls to protect himself, but they turned on their creator and killed him. Now the Brush is on the thief's body, and we can't leave without it. I should take my leave of Rythe for now and begin exploring this surreal forest.
60 0 I've located the thief's corpse. I should now search it for the Brush of Truepaint.
70 0 I've retrieved the Brush of Truepaint. I should go back and return it to Rythe, so together we can leave this strange landscape.
72 0 I've given the Brush of Truepaint to Rythe. He said he could paint an exit and beckoned me to follow him. I should do so.
75 0 Rythe used the Brush of Truepaint to paint a door back to his studio. I should now step through and return back to Tamriel.
80 0 We've arrived back in Rythe's home. The painting is now sealed, and Rythe is safe. I should speak to him when I have a moment.
100 0 As a reward for getting him home safely with the Brush of Truepaint, Rythe presented me with a fitting reward; his Apron of Adroitness.
200 0 One of the characters needed to complete this quest has died.

MS16 FormID: 00023E85
Separated at Birth
10 0 I've heard rumors in Chorrol that Reynald Jemane has been seen in Cheydinhal, and that he's acting strange. Whenever approached by someone from Chorrol, he seems to have no memory of them whatsoever, even if he's met them before. This seems strange enough to follow up on. I should go find Reynald Jemane around town.
15 0 Reynald denies that he's ever been to Cheydinhal recently. In fact, in his drunken condition, it's doubtful he could make it anywhere without falling down. Reynald's paid me fifty gold to travel to Cheydinhal and find the man who's impersonating him.
18 0 I was told by a resident of Cheydinhal that there is in fact a Guilbert Jemane in town. I should go find this Guilbert and uncover his relation to Reynald.
20 0 I've met Guilbert Jemane, who is Reynald's twin brother. Guilbert did not know that his brother was still alive, and is anxious to meet him. He asked me to meet him in Chorrol, so that they can thank me together for my help in reuniting them.
25 0 The Jemane brothers have been reunited. After they speak, I should speak to Guilbert, who seems the more levelheaded of the two brothers.
100 0 Guilbert thanked me again for all I did to reunite his family.

MS16A FormID: 0002B8DB
Legacy Lost
10 0 Guilbert and Reynald Jemane have asked for my help in reclaiming their ancestral home. I need to look for Weatherleah, somewhere to the south of Chorrol. Perhaps I could ask around town and see if anyone can help.
15 0 One of the townspeople in Chorrol mentioned that Sabine Laul at the Fighters Guild may know Weatherleah's location, as she has explored much of the surrounding area. I should speak to her next.
18 0 Sabine Laul at the Fighters Guild in Chorrol told me that Weatherleah should be due south of Chorrol and she's kindly marked it on my map. I should head out there now.
20 0 I've found Weatherleah south of Chorrol, but it's overrun with ogres. I should report this information to Guilbert.
30 0 Guilbert was glad that I'd found Weatherleah's location, but I'll need to kill the ogres so that it's safe to travel there.
40 0 The ogres have been defeated. I should make my way back to Chorrol and bring this information to Guilbert.
50 0 Guilbert was very happy to hear that I'd killed the band of ogres at Weatherleah, and is anxious to return. I should take he and his brother there as soon as I'm ready.
60 0 I'm taking the Jemane brothers back to Weatherleah to reclaim their inheritance.
100 0  
1 I've brought Guilbert Jemane safely to Weatherleah. Unfortunately, Reynald was killed along the way.
2 The Jemane brothers have returned safely to Weatherleah.

MS16B FormID: 0002BA46
Sins of the Father
10 0 A Dunmer named Fathis Ules has told me that Albert Jemane, Reynald and Guilbert's father, stole a valuable item from the Thieves Guild many years ago. He's offered to pay me well to return this item to him in Chorrol. Fathis believes it's now hidden inside of Redguard Valley Cave, which he's marked on my map.
20 0 I've arrived at the entrance to Redguard Valley Cave. I should proceed inside.
50 0 I've retrieved the Honorblade of Chorrol from the Ogre Chieftan. This has to be the item Fathis was seeking. However, due to the nature of the item, I think someone at Castle Chorrol would be anxious to have this back. I need to decide whether to sell the weapon to Fathis, or return it to the Castle.
70 0 I've returned the sword to Laythe Wavrick, Herald to the Countess of Chorrol. In gratitude, he's rewarded me with the Escutcheon of Chorrol, an item only bestowed to the most honored of heroes. I should go speak to the Jemane brothers about what's happened.
80 0 I've given the sword I took from the Ogre Chieftan to Fathis, and he's paid me quite well in return. I should go speak to the Jemane brothers about what's happened.
100 0 Selling the Honorblade of Chorrol to Fathis has left me with no evidence of Albert Jemane's past, preventing me from convincing Guilbert that his father was once a notorious member of the Thieves Guild.
1 I've shown the reward given to me by Laythe Wavrick to Guilbert Jemane. He was saddened to hear that his father was actually a master thief, but was happy that the Honorblade was returned to Castle Chorrol where it belongs. He rewarded me with a personal keepsake as thanks for righting one of his family's past wrongs.

MS17 FormID: 000224CF
 
10 0 Jirolin Doran of Chorrol believes that ogres are somehow distantly related to his family line. As such, he's asked me to take an offering of gems and gold to Spy Rock in an effort to establish communications with the ogres.
20 0 I've placed Jirolin's gems at Spy Rock. I should return and let him know I've completed the task.
30 0 I should return to Chorrol in one week's time to see if Jirolin has made any progress with the ogres.
40 0 Jirolin Doran took it upon himself to check back at Spy Rock; I should head there and find him.
50 0 Jirolin is not at Spy Rock. He left a note stating the ogres were escorting him to their home at Rock Bottom Caverns. I should go there and find him.
60 0 I've found Jirloin Doran trapped in Rock Bottom Caverns. I'll need to help him escape the ogres.
70 0 I've freed Jirolin from his confines. I need to make sure he returns safely to Chorrol, which means getting him out of Rock Bottom Caverns.
80 0 Jirolin will head back to Chorrol on his own. I can either head there myself, or go back into Rock Bottom Caverns to raid the stores of treasure the ogres have collected.
100 0 Jirolin thanked me for saving him from the ogres, and gave me some of his offering to the ogres as a reward.
200 0 Jirolin Doran is dead.

MS18 FormID: 000224C7
The Killing Field
10 0 Valus Odiil is concerned about his sons, who are going to fight creatures that have been appearing in the woods outside of Chorrol. After speaking with Valus, I've agreed to join them. When I'm prepared, I should make my way to Weynon Priory.
30 0 I need to follow Antus and Rallus Odiil to their farm.
40 0 We've arrived at Odiil Farm. I need to help Antus and Rallus Odiil defeat the creatures that have been plaguing their home.
50 0 The Goblins have been defeated; I should return to Valus Odiil and inform him that his sons did not survive.
1 The Goblins have been defeated; I should return to Valus Odiil and inform him that Rallus did not survive.
2 The Goblins have been defeated; I should return to Valus Odiil and inform him that Antus did not survive.
3 The Goblins have been defeated; I should return to Chorrol and tell Valus Odiil his sons are safe.
100 0 Valus Odiil thanked me for helping his sons, and gave me a fine weapon named Chillrend as a reward.
120 0 Valus Odiil thanked me for trying to help his sons, but since one of them died, he was unable to give a full reward due to funeral expenses.
200 0 Valus Odiil thanked me for trying to help his sons, but since both of them died, he was unable to give any reward due to funeral expenses.

MS21 FormID: 0002AB4A
The Collector
5 0  
10 0 I've received a note from a man called Umbacano; he's interested in the Ayleid statue I found and sold. I should find him in the Imperial City and see what he wants.
15 0 I've spoken to a collector of Ayleid artifacts named Umbacano. He has offered to pay me handsomely for any Ayleid Ancestor statues that I bring him.
20 0 Umbacano has offered to pay well for any more statues I find. I should look for more of them in Ayleid ruins, and bring them to him. If I can find all ten of the statues, he will pay me a large bonus.
40 0 Umbacano's research has uncovered evidence that some of the Ayleid statues he is looking for may be hidden in these ruins: Moranda, Mackamentain, Wenyandawik, Ninendava, Fanacas.
52 0 I have brought Umbacano a second Ayleid statue.
53 0 I have brought Umbacano a third Ayleid statue.
54 0 I have brought Umbacano a fourth Ayleid statue.
55 0 I have brought Umbacano a fifth Ayleid statue.
56 0 I have brought Umbacano a sixth Ayleid statue.
57 0 I have brought Umbacano a seventh Ayleid statue.
58 0 I have brought Umbacano a eighth Ayleid statue. Only two more to go.
59 0 I have brought Umbacano a ninth Ayleid statue. If I bring him one more he will pay be a bonus of 5,000 gold.
60 0 I have brought Umbacano all ten of the Ayleid statues. He was very pleased and rewarded me well.
100 0  

MS22 FormID: 0002B19E
Nothing You Can Possess
10 0  
1 Umbacano has asked me to retrieve a carved panel from an Ayleid site known only as the High Fane in his sources. He has given me a sketch which will help me identify this ruin, as well as one of the carving which he wants. He also gave me a carved stone key which will allow me to enter the central chamber of the High Fane when I find it.
2 Umbacano promised to pay me 500 gold if I retrieved the carved panel from the High Fane for him.
3 Umbacano promised to pay me 800 gold if I retrieved the carved panel from the High Fane for him.
4 Umbacano promised to pay me 1200 gold if I retrieved the carved panel from the High Fane for him.
5 Umbacano promised to pay me 1600 gold if I retrieved the carved panel from the High Fane for him.
6 Umbacano promised to pay me 2000 gold if I retrieved the carved panel from the High Fane for him.
7 Umbacano promised to pay me 2500 gold if I retrieved the carved panel from the High Fane for him.
8 I need to locate the Ayleid ruin known as the High Fane. Most likely, it is now known by a different name.
9 Fortunately, I recognized the drawing as Malada, an Ayleid ruin in the Valus Mountains. I should return to Malada and look for the carved panel that Umbacano wants.
10 Fortunately, I remembered a book I had read about the High Fane, which identified it as Malada, an Ayleid ruin in the Valus Mountains. I should go to Malada and look for the carved panel that Umbacano wants.
15 0 In [QUOTE]The Cleansing of the High Fane[QUOTE], the High Fane is identified as the ruin now known as Malada, in the Valus Mountains. I should proceed to Malada and look for the carved panel that Umbacano wants.
20 0 I have located the ruins of the High Fane, now known as Malada. I need to explore Malada and recover the carved panel that Umbacano wants.
30 0 I've met a man named Claude Maric, who claims to be another treasure hunter hired by Umbacano. He promised to tell me more over drinks at the Tiber Septim Hotel across the street from Umbacano's house.
33 0 Claude Maric seems to know where the High Fane is located. Perhaps I can persuade him to tell me what he knows.
35 0 Claude Maric says that Umbacano has also hired him to retrieve the carving from the High Fane, which Maric identified as Malada in the Valus Mountains. Maric warned me that Malada is very dangerous, and advised that I read [QUOTE]The Cleansing of the Fane[QUOTE] before I go.
40 0  
1 I met a Khajiit named S'razirr in the wilderness near Malada. He admitted that he is working for Claude Maric. He agreed to help me against Maric in return for half of my reward.
2 I met a Khajiit named S'razirr in the wilderness near Malada. He admitted that he is working for Claude Maric. He agreed to help me against Maric in return for one quarter of my reward.
44 0  
45 0 I met S'razirr at the Tiber Septim Hotel and paid him for his help at Malada.
50 0 I have found the carving that Umbacano wants. I need to get out of the ruins and return to the Imperial City to deliver it.
1  
54 0 I was ambushed by Claude Maric outside of Malada. I must escape and return the carving to Umbacano in the Imperial City.
55 0 I was ambushed by Claude Maric outside of Malada, but I refused to hand over the Ayleid carving. I must escape and return the carving to Umbacano in the Imperial City.
60 0  
70 0 I was ambushed by Claude Maric outside of Malada. He forced me to hand over the Ayleid carving. I should return to the Imperial City and find out how much Umbacano knew about this.
72 0  
75 0  
76 0 I took back the carving from Claude Maric. Now to deliver it to Umbacano.
80 0 Umbacano thanked me for attempting to recover the carving, but has already paid Claude Maric for completing the task.
90 0 Umbacano thanked me for delivering the carving, and paid me the promised reward for it in gold.
1 I promised to pay S'razirr one quarter of my reward for his help. I should meet him at the Tiber Septim Hotel ... if I intend to keep my side of our bargain.
2 I promised to pay S'razirr half my reward for his help. I should meet him at the Tiber Septim Hotel ... if I intend to keep my side of our bargain.
100 0  

MS23 FormID: 0001D21C
Order of the Virtuous Blood
5 0 A Dunmer named Ralsa Norvalo has approached me in the Imperial City Temple District and asked me to meet her husband Gilen. I refused for now, and she told me if I change my mind, to come to her house where she'll fill me in on all of the details.
10 0 A Dunmer named Ralsa Norvalo has approached me, and said that her husband needs assistance in a matter of what she calls [QUOTE]the utmost importance to the safety of the citizens of the Imperial City[QUOTE]. She told me to meet Gilen at the house of someone named Seridur. Apparently, all will be explained when I get there.
20 0 Seridur has revealed to me that he's a member of a group of individuals dedicated to the destruction of vampires called The Order of the Virtuous Blood. Their goal is to keep the Imperial City safe from these creatures of the night. I should continue speaking to him and find out how I can assist them.
30 0 I've been told that Roland Jenseric here in the Temple District of the Imperial City is a vampire. The Order would like me to kill him.
40 0 To locate Roland Jenseric, Seridur suggested I search his home, which is also here in the Temple District.
45 0 I've arrived at Roland Jenseric's house. I should begin to search the place for any clues as to his whereabouts.
50 0 After searching Roland's home, I've found a letter written to Roland from his girlfriend. It mentions a cabin where the two would meet. It's located east of the Imperial City in the Great Forest. I think this may be where Roland could be hiding. I should head out there immediately before he has a chance to escape.
60 0 I've arrived at Roland's cabin. I should proceed inside to see if he's here. I should be cautious, as Seridur warned me that vampires could be very dangerous.
70 0 Roland Jenseric insists that he's not a vampire. In fact, he's accusing Seridur of being one instead! I should listen to what he has to say about Seridur and see if I can determine who's telling the truth.
80 0 Roland tells me that he thought his lover was having an affair, so he followed her one night on a walk. He came across Seridur draining the blood from her neck. Roland says he attacked Seridur, and in the chaos, Roland's lover was killed. Seridur got away. Knowing Selidur was a respected member of the Imperial City, he panicked and ran to the cabin here to collect his thoughts and decide what to do next. I need to decide what to do about this.
82 0 I've stayed my hand, and will let Roland live for now.
84 0 I've decided to give Roland a chance, and will investigate his story. Roland told me that Seridur makes the occasional trip to the First Edition bookshop in the Market District of the Imperial City. He told me I should speak to the owner, Phintias.
85 0 I've discovered that Seridur makes the occasional visit to a place called Memorial Cave. It's a burial site for many heroes that died in past wars. Seridur supposedly has a relative interred there. Perhaps I should go investigate.
90 0 I've entered Memorial Cave. It's now being used as a vampire den. I need to see if I can find Seridur in here and put a stop to his charade.
96 0  
100 0 I've slain Seridur. I should return immediately to Roland's cabin and give him the news.
110 0 I've returned to Roland's cabin and told him what had transpired. He thanked me for clearing his name, and vowed to take Seridur's place to continue the Order of the Virtuous Blood. He said I should meet him there for a reward.
150 0 I've slain Roland Jenseric. I should return to the Order and tell Seridur that my task is completed.
160 0 Seridur was pleased with me, and rewarded me with 250 gold. He said that I've done a great service for the Imperial City and I should be proud.
200 0 I've returned to Seridur's home, which the Order still uses to meet. Roland was there, and he told me I was now an honorary member of their group. He also bestowed an enchanted ring on me to help me in my future encounters with vampires.
250 0 One of the characters needed to complete this quest has died.

MS26 FormID: 00035CA8
Imperial Corruption
5 0  
6 0  
10 0 Apparently there is a corrupt Imperial Watchman in the city. Luronk gro-Glurzog in the Temple district was complaining about him. Luronk ran afoul of him at Jensine's Merchandise in the market district. Luronk didn't have a name, but maybe Jensine does.
11 0 Apparently there is a corrupt Imperial Watchman in the city. Ruslan in the Temple district was complaining about him. Ruslan ran afoul of him at Jensine's Merchandise in the market district. Ruslan didn't have a name, but maybe Jensine does.
20 0 I spoke to Jensine in the Imperial market district about the corrupt watchman. She told me the same story as Ruslan and Luronk. The Imperial Watch Captain Audens Avidius is extorting money from the shopkeepers. They are all too afraid of him to do anything about it. I need to find someone with the authority to stop him. She says only another watch captain would be able to arrest him.
30 0 The guards are no help. Any complaints about guard activities are to be taken to the guard captain. Of course Audens Avidius is one of the guard captains, so that won't work. I could try talking to one of the other Watch Captains.
40 0 I tried reporting Audens Avidius to Hieronymus Lex, who is one of the other guard captains. He is busy chasing after the Gray Fox. He said I should try the third guard captain, Itius Hayn.
45 0 I tried reporting Audens Avidius to Servatius Quintilius, who is one of the other guard captains. He is new to the job and won't act against one of the other guard captains. He said I should try the third guard captain, Itius Hayn.
50 0 Watch Captain Itius Hayn is willing to arrest Audens Avidius if I can produce two witnesses that will publically accuse him. The only victims I know are Ruslan, Luronk gro-Grurzog, and Jensine. I'll need to talk to them.
60 0 Jensine refuses to testify against Audens Avidius. I don't think I can persuade her. I'll have to try the other two, Luronk and Ruslan.
70 0 Ruslan has agreed to testify against Audens Avidius in the morning. Now I just have to get Luronk gro-Glurzog to testify as well.
71 0  
75 0 Luronk gro-Glurzog has agreed to testify against Audens Avidius in the morning. Now I just have to get Ruslan to testify as well.
76 0  
80 0 I've convinced both Ruslan and Luronk to testify against Audens Avidius. I hope Itius Hayn is true to his word and arrests his fellow Watch Captain. Otherwise those two are going to be in a lot of trouble. I could keep an eye on those two and make sure they go to see Itius first thing in the morning.
89 0  
90 0  
91 0 Audens Avidius has been arrested. That should make Jensine, Ruslan, and Luronk happy. Hopefully it will serve as a lesson for any other guard that is thinking about shaking down innocent citizens.
95 0  
100 0  
119 0 Audens Avidius is dead. He was that crooked guard in the Imperial City that had threatened Luronk and Ruslan. He must have escaped from prison. He kept raving about how he would get me for putting him in jail.
120 0 Audens Avidius attacked me. He was that crooked guard in the Imperial City that had threatened Luronk and Ruslan. He must have escaped from prison. Sadly, I was forced to kill him. He kept raving about how he would get me for putting him in jail.

MS27 FormID: 0002E5BE
Secrets of the Ayleids
0 0  
5 0  
10 0 Umbacano has hired me to obtain an Ayleid Crown he wants from Herminia Cinna, a rival collector. He paid me in advance; whatever I do not use to purchase the crown I can keep as my fee.
15 0 Umbacano hired me to retrieve the Crown of the Ayleids from Herminia Cinna, a rival collector. By chance, I had already stolen the crown, and was able to deliver it immediately, to Umbacano's great surprise.
20 0 Herminia Cinna refused to sell me the Crown of Nenalata that Umbacano wants. She hinted that it can be used to access potent magical powers that would dangerous in the wrong hands.
1 Herminia Cinna gave me the key to the royal burial vault of Lindai, which she believes holds a similar Ayleid Crown. She suggested that Umbacano would not know the difference between the Crown of Lindai and the Crown of Nenalata, since he has never seen either one.
2 I need to bring Umbacano one of the Ayleid Crowns, either by stealing the Crown of Nenalata from Herminia Cinna, or by recovering the Crown of Lindai as Herminia Cinna suggested.
30 0 I have retrieved the Ayleid Crown from Herminia Cinna's house. Now to deliver it to Umbacano.
35 0 I have found the Ayleid Crown of Lindai, just as Herminia Cinna said. Now to return to Umbacano to complete my task.
50 0 I gave Umbacano the Ayleid Crown of Nenalata, as he requested.
55 0 I gave Umbacano the Ayleid Crown of Lindai, as Herminia Cinna suggested. He did not appear to be aware that it was not the Ayleid Crown that he had asked me to retrieve.
60 0 Umbacano has asked me to meet him at the Ayleid ruin of Nenalata. He wants me to help him reach the throne room so that he can complete his research on the last king of the Ayleids.
70 0 I met Umbacano outside the ruins of Nenalata. I need to guide him safely to the throne room.
80 0  
84 0 Umbacano is dead. The only thing left to do is try to escape this death trap!
85 0  
1  
2  
86 0  
1  
2  
89 0 Umbacano died during the expedition to Nenalata. I failed in my duty to protect him. Now I will never know what secrets are hidden in the Throne Room of Nenalata.
90 0 Umbacano was transformed into an evil Ayleid King in the throne room of Nenalata. I must escape from this death trap!
95 0 Umbacano was horribly destroyed in Nenalata when he declared himself King of the Ayleids using the crown of the rival city of Lindai. Now to escape the wrath of the undead denizens of Nenalata!
100 0  
1  

MS29 FormID: 00016718
Unfriendly Competition
5 0 One of the shopkeepers in the Market District of the Imperial City has informed me of another shop that opened recently. Apparently, this shop's prices are so low it's undercutting all of their sales. They're collectively looking for someone to hire to investigate, as they suspect foul play. I was told to go speak with Jensine at her [QUOTE]Good as New[QUOTE] Merchandise store for more information.
10 0 A group calling themselves the Society of Concerned Merchants has hired me to investigate a new store that's just opened up in the Market District with ridiculously low prices. They suspect the owner must be doing something illegal. I should pay a visit to Thoronir at The Copious Coinpurse.
20 0 Speaking to Thoronir hasn't revealed any information. Since he's obviously hiding something, I should keep an eye on him, and watch what he does after his shop closes.
40 0 I've observed a meeting between Thoronir and a mysterious man named Agarmir. Looks like my new target is Agarmir. I should follow him and see where he goes.
50 0 I've discovered that Agarmir has a house in Talos Plaza. I should go inside when he's not around and investigate.
60 0 I've found my way into Agarmir's basement. The place consists of an odd assortment of clothing and trinkets. Most disturbing is the dirty shovel and mud-encrusted boots tucked into the corner and the bits of ground bonemeal strewn about. I suspect Agarmir's stock he sells to Thoronir is taken from the recently dead. I should continue to search carefully for more solid evidence into this grisly accusation.
65 0 I've found a manifest that seems to detail names of the recently deceased, what they were buried with and their locations in Cyrodiil. I should take this macabre manifest and confront Thoronir, as he may not realize where his merchandise is coming from.
70 0 After showing the macabre manifest to Thoronir, he agreed to stop meeting Agarmir. He also told me that Agarmir said he had [QUOTE]something important[QUOTE] to do this very day. I think I need to check out the local graveyard, as the last name on the list was here in the Imperial City. I should return with one more piece of evidence of Agarmir's crime to confirm the manifest's contents.
80 0 I've noticed that the door to the Trentius Family Mausoleum has been unsealed. This must be Agarmir's doing. I should proceed inside.
82 0 I've located Agarmir inside the Trentius Family Mausoleum. It appears as though he's attempting to desecrate another grave along with someone else I don't recognize. I need to convince him to stop this heinous act.
90 0 Agarmir has been slain. Since the penalty for grave robbing is death, it somehow seems as though justice has been done. I should search the gravesite for anything potentially incriminating.
100 0 I've acquired Agarmir's shovel still damp with the fresh earth of the open grave. This is the final bit of proof I need of Agarmir's crimes. I should bring it back to Thoronir.
110 0 Thoronir has agreed to donate all his ill-gotten merchandise to the local temple and begin selling legitimate merchandise. He also rewarded me with a small ring as a token of his esteem. I should now bring the macabre manifest and Agarmir's shovel to Jensine for my reward.
150 0 Jensine awarded me a bounty of gold on behalf of the Society of Concerned Merchants for restoring the economy of the Market District to its rightful place.
200 0 One of the characters needed to complete this quest has died.

MS31 FormID: 0000C1B8
An Unexpected Voyage
10 0 I've awakened to find that the Bloated Float has somehow put to sea with myself on board. I need to find the owner and discover what's happened.
20 0 I've killed a thief named Lynch. Apparently, he's a member of some group calling themselves the [QUOTE]Blackwater Brigands[QUOTE]. They must have hijacked the Bloated Float and put her out to sea! It appears that Lynch has locked the Bloated Float's bouncer in the Storage Room. I should search his body and see if there's a key to free him.
30 0 I've found the Bloated Float's bouncer, Graman gro-Marad, locked in a supply room. he confirmed that the ship has been hijacked and that the owner, Ormil, was also taken. Graman told me that if I can get him to the ship's wheel on the top deck, he could take the Bloated Float back to the Imperial City. I should now make my way up to the Tavern Deck.
40 0 I've killed a second thief, this one a Dark Elf named Minx. Seems like these thieves are using strange code names. The only useful bit of advice I discovered is that their leader seems to be named Selene. I should search her belongings for anything of use, then make my way to the top deck and secure the ship's wheel for Graman.
50 0 I've slain yet another thief, this one a large Nord named Wrath. He was guarding the ship's wheel. He mentioned that they hijacked the Bloated Float to recover something called the [QUOTE]Golden Galleon[QUOTE]. I should now get Graman and tell him that the path to the ship's wheel is safe.
60 0 Graman said he wouldn't sail the ship while the Bloated Float's owner, Ormil, is still in danger. I need to rescue Ormil in the captain's cabin to get the ship underway.
70 0 After discussing the futility of her plan, Selene has agreed to hand back the control of the Bloated Float to Ormil. I should speak to Ormil to find out what he wishes me to do with her.
75 0 Ormil has instructed me to escort Selene to the room next to mine on the inn deck where she'll be locked in until we arrive at port. I should do so before the Bloated Float can get underway.
78 0 Selene is now safely locked inside a room on the inn deck. I should return to Ormil and let him know, so we can finally get this ship home.
80 0 I've decided to kill Selene. Now that she's dead, I should speak to Ormil.
90 0 Ormil has explained that the treasure the thieves were looking for was just a publicity stunt he created to drum up more business for the tavern. He never expected to have the Bloated Float hijacked as a result of that stunt. He then suggested I get some sleep again for the voyage back to the Imperial City. I should do so to stay out of their way.
95 0 The Bloated Float has arrived back at the Imperial City. I should speak with Ormil before I disembark.
100 0 Ormil presented me with a bag of gold, and explained to me that the Imperial City guard had been looking for Selene, and there was a reward for her capture.

MS37 FormID: 00022E5A
Tears of the Savior
10 0 S'drassa of the Mage's Guild in Leyawiin has tasked me to find Garridan's Tears. S'drassa enjoys collecting crystals of a magical nature, and is willing to pay a handsome amount gold for each Tear I recover. I should continue to speak to him about these unique formations.
20 0 S'drassa described a bit about Garridan's Tears to me. Apparently, they're literally tears of a knight who was somehow frozen long ago. To find where they may be located, he suggested I speak to a colleague of his at the Arcane University in the Imperial City, Julienne Fanis.
30 0 Julienne Fanis referred me to a book, [QUOTE]Knightfall[QUOTE], available at the First Edition bookshop in the Market District if I wanted to learn more about the possible location of Garridan's Tears.
40 0 I've purchased Knightfall from Phinitas at the First Edition Bookshop in the Market District. I should read it to find out more about Garridan's Tears.
50 0 Knightfall tells the tale of Garridan and the quest for the Everflow Ewer at a place known as Frostfire Glade. It is supposedly located in the mountains near Bruma. Using some of the references from the story, I was able to pinpoint it on my map. The book also mentions needing special refined frost salts to get into the Glade. I should speak to Julienne Fanis about this.
60 0 I've acquired refined frost salts from Julienne. I should now make my way to Frostfire Glade.
70 0 I've arrived at the entrance to Frostfire Glade. Like the book describes, the refined frost salts are in my hand; all I must do is open the seal by touching it.
80 0 I've entered Frostfire Glade. The entire area seems filled with a swirling, freezing mist. The extreme cold in this place is unbearable without magical protection. The glade is true to its namesake; the frost burns as if it was fire. I should now carefully begin searching it for Garridan's Tears.
85 0 In the center of Frostfire Glade, I've discovered an astonishing sight. Garridan himself locked in an eternal frozen struggle with a huge Frost Atronach. It appears that Garridan had dropped his weapon and was using the Ewer to protect himself. The Atronach smashed the Ewer, which must have reacted with the magical waters and froze everything solid. A sad end for such a noble knight.
90 0 I've found one of Garridan's Tears. I should continue searching, as there may be more.
91 0 I've found one of Garridan's Tears. I should continue searching, as there may be more.
92 0 I've found one of Garridan's Tears. I should continue searching, as there may be more.
93 0 I've found one of Garridan's Tears. I should continue searching, as there may be more.
95 0 I've found the fifth and final one of Garridan's Tears. I can now return to S'drassa in Leyawiin for my hard-earned reward, and perhaps a warm fire.
100 0 I've given Garridan's Tears to S'drassa. He rewarded me with a fair amount of gold for each of them, plus a bonus for finding more than he had expected.
200 0 One of the characters needed to complete this quest has died.

MS38 FormID: 00028D83
Paranoia
4 0  
5 0 I met a mysterious Wood Elf named Glarthir in Skingrad who asked me to meet him behind the Great Chapel at midnight tonight. He wouldn't tell me what it was about, but promised to make it worth my while.
8 0 Dion, Captain of the Skingrad guard, warned me to not get involved with Glarthir, saying that he was crazy and possibly dangerous. He also asked me to contact him if Glarthir ever asked me to do anything strange.
9 0 I met Glarthir behind the Great Chapel as he had asked. He wanted me to help uncover evidence of a conspiracy against him, but I decided not to get involved.
10 0 Glarthir claims that there is a conspiracy against him among the people of Skingrad. He wouldn't say why, but implied that he knows secrets which powerful people want to keep quiet. I have agreed to help him determine whether he is being followed or watched, and he has promised to pay me 150 gold for my services.
1 Glarthir believes that Bernadette Peneles is following him. I need to be outside his house at 6am and see what she does. He will then meet me behind the Great Chapel at midnight to get my report.
20 0 I told Glarthir that Bernadette Peneles was watching him, as he suspected.
1 I told Glarthir that Bernadette Peneles was not watching or following him. He was surprised but seemed to accept it as true.
2 Glarthir now wants me to observe the behavior of Toutius Sextius, another suspected member of the conspiracy against him. Glarthir said that if I waited outside Toutius Sextius's house this morning, I would see Toutius following him, and then could find out who Toutius was reporting to. At midnight I am to meet Glarthir in our usual spot behind the Great Chapel and tell him what I learned.
30 0 I reported to Glarthir that Toutius Sextius was watching him, just as he had thought.
1 I told Glarthir that Toutius Sextius was not watching or following him. He was harder to convince this time, and seems to be starting to mistrust me now.
2 I told Glarthir that Toutius Sextius was not watching or following him. He was surprised but seemed to accept it as true.
3 Glarthir has one final person for me to investigate. He believes that Davide Surilie is spying on his house. I should observe him for a day and then report back to Glarthir at midnight at our usual spot behind the Great Chapel.
40 0 I told Glarthir that Davide Surilie was not spying on him.
1 I reported to Glarthir that Davide Surilie was spying on him, just as he had suspected.
45 0 Glarthir seems pleased with my efforts in investigating the people he believed were conspiring against him. He paid me well for my work.
50 0  
1 Glarthir wants me to kill Davide Surilie, who I said was spying on him. He told me to meet him behind the Great Chapel at midnight after Davide was dead, and he would pay me 1000 septims.
2 Glarthir wants me to kill Toutius Sextius, who I said was spying on him. He told me to meet him behind the Great Chapel at midnight after Toutius was dead, and he would pay me 1000 septims.
3 Glarthir wants me to kill Bernadette Peneles, who I said was spying on him. He told me to meet him behind the Great Chapel at midnight after she was dead, and he would pay me 1000 septims.
4 Glarthir has given me a list of people he wants me to kill. Everyone on the list was someone I told him was spying on him. He told me to meet him behind the Great Chapel at midnight after they were all dead, and he would pay me 1000 septims.
51 0 I have killed Bernadette Peneles, as Glarthir requested.
1 I should meet Glarthir at midnight tonight behind the Great Chapel to collect my final payment.
2 When I have killed everyone on Glarthir's list, I should meet him at midnight behind the Great Chapel for my payment.
52 0 I have killed Davide Surilie, as Glarthir requested.
1 I should meet Glarthir at midnight tonight behind the Great Chapel to collect my final payment.
2 When I have killed everyone on Glarthir's list, I should meet him at midnight behind the Great Chapel for my payment.
53 0 I have killed Toutius Sextius, as Glarthir requested.
1 I should meet Glarthir at midnight tonight behind the Great Chapel to collect my final payment.
2 When I have killed everyone on Glarthir's list, I should meet him at midnight behind the Great Chapel for my payment.
54 0  
1 Glarthir was overjoyed to learn that his enemy is dead, and paid me as promised.
2 Glarthir was overjoyed to learn that his enemies were dead, and paid me as promised.
60 0 I told Glarthir that I would not kill anyone for him. He took it badly, and now seems determined to take matters into his own hands. I fear he may become violent.
65 0 Glarthir has gone on a rampage in Skingrad. It seems since I wouldn't help him, he decided to kill those whom he believed were conspiring against him.
70 0 I showed Glarthir's note to a town guard, who told me they would handle the matter from here.
80 0 Glarthir now believes that I am part of the conspiracy against him, and is trying to kill me! I have no choice but to defend myself.
81 0 Glarthir is dead. My attempts to convince him that there was no conspiracy against him have ended in tragedy.
82 0 I have killed Glarthir.
100 0  

MS39 FormID: 0004E936
Seeking Your Roots
10 0 I've recovered a sprig of Nirnroot. A plant ingredient this unusual must have value. Perhaps I should bring it to an alchemist and find out a little more about it. An alchemist can be found in almost every city in Cyrodiil.
20 0 The alchemist I've spoken to has referred me to Sinderion in Skingrad. Apparently he specializes in the more botanical aspects of alchemy. I should bring the Nirnroot to him.
30 0 Sinderion, an alchemist in Skingrad is looking for a rare root known as Nirnroot. According to his research, this rare root can be a powerful ingredient in the creation of a special potion known as the Elixir of Exploration. Because of this, Sinderion has tasked me to find 10 samples of this mystical plant. He indicated a part of the Great Forest to the northeast called Shadeleaf Copse as a good starting point.
40 0 I have reached The Shadeleaf Copse. I can now begin my search for the Nirnroot.
60 0 I've now found a total of 10 Nirnroot. I should return to Sinderion in Skingrad so he can begin creating an Elixir of Exploration from them.
65 0 I've given Sinderion the first 10 samples of Nirnroot. He told me if I wish to have a moderate version of the Elixir of Exploration made, he'd need 20 more samples.
70 0 I've found 20 more of the Nirnroot. I should return to Sinderion in Skingrad so he can begin creating a moderate version of the Elixir of Exploration from them.
75 0 I've given Sinderion 20 samples of Nirnroot. He told me if I wish to have a strong version of the Elixir of Exploration made, he'd need 30 more samples.
80 0 I've found 30 more of the Nirnroot. I should return to Sinderion in Skingrad so he can begin creating a strong version of the Elixir of Exploration from them.
85 0 I've given Sinderion 30 samples of Nirnroot. He told me if I wish to have a grand version of the Elixir of Exploration made, he'd need 40 more samples.
90 0 I've found 40 more samples of Nirnroot. I should return to Sinderion in Skingrad so he can begin creating a grand version of the Elixir of Exploration from them.
100 0 Sinderion informed me that he's exhausted his research regarding the Elixir of Exploration. However, he mentioned that he'd be glad to pay for any more samples of Nirnroot that I can find so he can keep himself supplied with the ingredient. Hopefully, I will come across more in my travels to bring to him.
200 0 Sinderion has died, and the future of Nirnroot research has disappeared with him.

MS40 FormID: 0003E933
Vampire Cure
5 0 I should travel to the Arcane University in the Imperial City and speak with Raminus Polus about the possibility of a cure for Vampirism.
10 0 I need to speak with Count Hassildor of Skingrad. I should find his Steward at Castle Skingrad.
20 0 Count Hassildor of Skingrad has asked me to find the cure for vampirism. I should look for a woman in the wilderness along the Corbolo River, east of the Imperial City and south of Cheydinhal.
30 0 I have found Melisande, who has offered to help me with a cure for vampirism. Once I have brought her five empty Grand Soul Gems, she will give me further instructions.
40 0 I have delivered the Soul Gems to Melisande. Now I must collect a series of ingredients for her, so that she can brew the potion to cure vampirism. She needs six cloves of garlic, five nightshade leaves, and two shoots of bloodgrass.
41 0 Melisande has given me a special dagger, with which I am to collect the blood of an Argonian. I should find an Argonian, stab him with the dagger, and return it to Melisande.
42 0 Melisande requires the ashes of a powerful vampire to complete her cure. I should search the area near the North Panther River for Hindaril, a vampire who was imprisoned in an underground cavern many years ago.
50 0 I have collected the ashes of Hindaril for Melisande. I should bring them to her at once.
60 0 Melisande's dagger is covered in Argonian blood. I should deliver it to her so that she can brew the potion.
70 0 Melisande has created a potion to cure vampirism. I have been given two doses; one for myself and one that I need to take to Castle Skingrad. I should travel there and speak with Hal-Liurz.
80 0 The Countess of Skingrad is dead. I need to speak with Hai-Liurz at Castle Skingrad after the Count has had time to grieve for his wife.
100 0 Count Hassildor thanked me for finding a cure for his wife.

MS43 FormID: 00035A95
Whom Gods Annoy
10 0 I'm hearing a strange report of odd noises and smells coming from around Rosentia Gallenus's house here in Leyawiin. Perhaps I should go and investigate.
20 0 Rosentia Gallenus has told me she acquired a strange Daedric staff, and after trying to examine it, she inadvertently summoned some scamps. Now the things follow her wherever she goes. Worse still, the staff seems cursed and she cannot drop it, sell it or get rid of it. She implored me to help her figure a way to rid her of the curse. She suggested I speak to a friend of hers at the Mages Guild, Alves Uvenim.
30 0 Alves Uvenim identified the cursed staff as the Staff of the Everscamp. The only way to rid one's self of the staff is if someone else willingly accepts it. Finally, she pointed out that the only way to fully break the curse would be to return it to where it came from; Darkfathom Cave. I should take this information back to Rosentia immediately.
40 0 I've willingly accepted the staff from Rosentia. The scamps are now under my escort. I should hasten to Darkfathom Cave and be rid of these annoying creatures.
50 0 I've arrived at Darkfathom Cave. I should proceed inside.
60 0 I've arrived at the shrine to Sheogorath. I should find the altar and place the staff near it.
70 0 I've placed the staff near the altar at the shrine to Sheogorath. The scamps seem pleased with their new home, and best of all have stopped following me. I should return to Rosentia with the news.
100 0 Rosentia Gallenus was gratified that I rid her of the scamps, and rewarded me with a daedric ring she identified as the Ring of Eidolon's Edge.

MS45 FormID: 00027815
A Shadow Over Hackdirt
1 0  
10 0 I've agreed to look for Dar-Ma, the daughter of Seed-Neeus of Chorrol. I should go to Hackdirt and speak to Etira Moslin, the owner of the village store. Seed-Neeus also suggested I look for Dar-Ma's favorite horse, Blossom -- if I find the horse, Dar-Ma is likely nearby.
20 0 Vlandhonder Moslin denies knowing anything about Dar-Ma. He says no young Argonian has stayed in his inn recently. His evasive manner leads me to suspect he is lying, however, and I should continue my search of the town for clues to Dar-Ma's whereabouts.
21 0 Etira Moslin says that Dar-Ma never arrived with the scheduled delivery. She seemed to be hiding something, however, and I should investigate the town further.
30 0 I have found Dar-Ma's diary in the inn in Hackdirt. Now that I know Dar-Ma arrived here safely, I should ask the innkeeper if he knows what happened to her.
1 I have found Dar-Ma's diary in the inn in Hackdirt. I should confront the innkeeper with this evidence and see if he changes his story.
31 0 I have found Dar-Ma's horse behind Moslin's Dry Goods in Hackdirt, although Etira Moslin already told me she never arrived here. I should confront her with this lie and see how she reacts.
1 I have found Dar-Ma's horse behind Moslin's Dry Goods in Hackdirt. I should ask Etira Moslin if she knows what happened to Dar-Ma.
35 0 I've found a trap door that seems to lead to caverns beneath Hackdirt. I should enter these caverns and search for Dar-Ma.
40 0 Etira Moslin still denies that Dar-Ma ever came to Hackdirt. She is obviously lying, but I doubt she will tell me anything useful. I should continue to search the town for clues.
1 Etira Moslin still denies that Dar-Ma ever came to Hackdirt, although it is obvious that Dar-Ma did ... and that she likely never left. I will have to search the town thoroughly for more clues.
41 0 Vlanhonder Moslin admits that Dar-Ma arrived in Hackdirt, but still denies knowing anything about her disappearance. I am now sure that foul play was involved, and will continue my search of the town for any sign of her.
50 0 Jiv Hiriel, one of the Hackdirt villagers, seems to know something about Dar-Ma. He was afraid to talk openly, but asked me to meet him in his house tonight after dark.
55 0 Jiv Hiriel told me that Dar-Ma is being held in caverns beneath the town, apparently for some kind of ritual sacrifice. He gave me a key that will open the trapdoors in any of the houses. The villagers gather for worship in the caverns every night, so that will be the best time to slip into the caverns unnoticed and rescue Dar-Ma.
1 Jiv Hiriel suggested that the trapdoor in Moslin's Inn offers the best way into the caverns, as it is nearest where Dar-Ma is being held prisoner. I should sneak into the caverns and try to find her.
60 0 I have found Dar-Ma held captive in caves beneath Hackdirt. Now to free her and escape.
61 0 I have found a young Argonian named Dar-Ma held captive in caves beneath Hackdirt. She has asked me to help her escape.
80 0  
1 I have agreed to help Dar-Ma escape. She asked me to carry word to her mother, Seed-Neeus of Chorrol, if she does not survive the attempt.
2 I have freed Dar-Ma from the clutches of the foul creatures that infest Hackdirt. Now to escape and deliver her safely back to Seed-Neeus in Chorrol.
90 0 Dar-Ma has perished. I should at least inform Seed-Neeus of the bad news.
100 0  
1 I delivered the news of Dar-Ma's death. Seed-Neeus was devastated, but thanked me for my brave attempt to save her daughter.
2 Seed-Neeus was overjoyed to see her daughter again. They both thanked me profusely and swore their eternal gratitude, and Seed-Neeus gave me free Mercantile training.

MS46 FormID: 00007B2E
Goblin Trouble
10 0 I met Barthel Gernand on the road southeast of the Imperial City. He and his family wish to build a settlement at Cropsford, but have been unable to do so thanks to marauding goblins. I should talk to Mirisa about how to clear the goblins from the settlement site.
20 0 Mirisa says that the goblins at Cropsford are war parties from Cracked Wood Cave, on their way to attack a rival tribe at Timberscar Cave. She's not sure, but usually goblin wars are caused by one tribe stealing the Totem Head from another.
1 Mirisa suggested two ways to deal with the goblins at Cropsford. One is to recover the Totem Head from the goblins in Timberscar Cave, which would stop the war between the two tribes and leave Cropsford in peace. The other way to keep the goblins away from Cropsford is to kill the shaman of the Cracked Wood Cave tribe, which should effectively destroy the tribe and stop their war parties from attacking Cropsford.
25 0 Since I already took the Tribal Totem from the goblins at Timberscar Cave, I should let Barthel Gernand know that it is safe to begin building the settlement at Cropsford.
1 Since I already killed the shaman from the Cracked Wood Cave goblin tribe, I should let Barthel Gernand know that it is safe to begin building the settlement at Cropsford.
30 0 I have killed the shaman of the Cracked Wood Cave goblin tribe. I need to let Barthel Gernand know it's safe to begin building the settlement at Cropsford.
40 0 I have taken the Totem Head from the goblins at Timberscar Cave. I should return to Mirisa and ask her what to do next.
41 0 I need to bring the Totem Head to Mirisa, so she can be sure that the goblin threat to Cropsford is ended.
45 0 Mirisa said that I ended the war just by taking the head from Timberscar Cave. I should tell Barthel Gernand that it's safe for him and his family to return to Cropsford.
50 0 Barthel Gernand thanked me profusely for ending the goblin threat to Cropsford. He promised me a hero's welcome in Cropsford once they have had a chance to establish the settlement.
100 0  

MS46FIN FormID: 0003155C
 
1 0  
2 0  
3 0  
4 0  
5 0  

MS47 FormID: 0002F86B
Zero Visibility
10 0 I've heard rumors of strange happenings in the settlement of Aleswell, north of the Imperial City. I should investigate it.
20 0 I've spoken with Diram Serethi of Aleswell, though I haven't actually seen him. He's explained that all of the residents are invisible; he suspects a wizard named Ancotar is to blame. I should look for Ancotar in the ruins of Fort Caractacus.
30 0 I've talked to Ancotar, who was unaware of the effect his magic had on the people of Aleswell. He's given me a scroll that should reverse the effects; I need to return to Aleswell to restore its residents.
35 0 Ancotar gave me a ring and suggested I wear it while casting the Reverse Invisibility scroll, to protect me from any side effects. He didn't mention what those side effects might be.
40 0 I cast the Reverse Invisibility spell Ancotar gave me, but I wasn't in Aleswell when I did it, so I need to ask Ancotar for another one.
42 0 Ancotar gave me another Reverse Invisibility scroll. He said it was his last one. I need to make sure to stand in the middle of Aleswell when I use it this time.
44 0 I used the second Reverse Invisibility spell Ancotar gave me, but I wasn't in Aleswell when I did it, so I need to ask Ancotar for another one.
46 0 Ancotar refused to give me a third Reverse Invisibility scroll after I wasted the first two. I should return to Aleswell and tell Diram Serethi the bad news.
50 0 I've used the scroll Ancotar gave me, and the people of Aleswell are once again visible. Diram Serethi would probably like to congratulate me on my success.
60 0 Diram Serethi was disappointed to learn that I had wasted the Reverse Invisibility scrolls that Ancotar had given me. He told me that I am not welcome in Aleswell.
1 Diram Serethi thanked me for helping him, and offered me free lodging in Aleswell whenever I'm in the area.
2  
70 0 Ancotar is dead, and I have no way of reversing the invisibility he cast on the inhabitants of Aleswell.
100 0  

MS48 FormID: 000224D8
Breaking the Siege of Kvatch
0 0  
5 0  
8 0 Savlian Matius asked me to help close the Oblivion Gate outside the ruins of Kvatch. He sent some of his men into it, but they never came back. I should let him know when I'm ready to help.
10 0 I have agreed to help Savlian Matius of the Kvatch Town Guard and his men as they attempt to reach some survivors trapped in the Chapel of Akatosh inside the city. He is willing to lead his guardsmen back into the city to attempt a rescue, but the enemy have opened an Oblivion Gate across the entry to the city.
1 I need to go into the Oblivion Gate and figure out how to close it.
20 0  
1 Ilend Vonius, one of the Kvatch Guardsmen who entered the Oblivion Gate to try to close it, told me that at least one other survivor of the assault on the Gate has been taken to the large tower within Oblivion. I should search for him there.
2 At least one survivor of the assault on the Oblivion Gate has been taken to the large tower within Oblivion. I need to search for him there.
25 0  
30 0 I found the prisoner in Oblivion. He told me I need to reach the top of the largest tower and look for the Sigil Stone. But I will need the Sigil Keeper's key to gain entry into the Sigil Keep.
40 0 I have the key to the Sigil Keep.
1 Now I must reach the Sigil Stone and remove it from the Sigil Keep to close the Oblivion Gate that it anchors.
50 0  
1 I have closed the Gate by taking the Sigil Stone that anchors it within Oblivion. I should tell Savlian Matius that the way into Kvatch is now open.
60 0 Savlian Matius of the Kvatch Town Guard has asked me to aid him as he and his men attempt to re-take the city of Kvatch. They're pushing in now; I'll need to follow closely and make sure Savlian survives.
1  
65 0  
70 0 I have entered the ruined city of Kvatch with Savlian Matius and his men. We must clear the southern plaza before the survivors in the Chapel can be rescued.
80 0 I have helped Savlian Matius and his men retake the southern plaza. I should talk to him about our next move.
90 0 It is now safe for the survivors of the attack on Kvatch to leave the Chapel for safety in the camp south of the city. Savlian has asked me to help him further. I should let him know when I am ready.
95 0  
100 0  
200 0 Savlian Matius has been killed.

MS49 FormID: 00028C72
The Battle for Castle Kvatch
0 0  
10 0 Savlian Matius has asked me to help with the next phase of the battle for Kvatch. I should speak to him when I'm ready.
20 0 I need to accompany Savlian Matius to the gates of Castle Kvatch.
30 0 I need to look for Berich Inian in Kvatch's Chapel, and ask him for a key to the Guard House.
40 0 Berich Inian has agreed to lead me through Kvatch. I need to follow him through the city to reach the guard house, and gain access to the Castle Gatehouse.
45 0 Berich Inian has died. I need to get the guard house key off his body and proceed on my own.
50 0 I've found the tunnel entrance in Kvatch. I need to follow it to the gatehouse, so I can raise the gates and let the guards into the castle courtyard.
60 0 I've raised the gates into Castle Kvatch. I must now help Savlian and his men defeat the monsters within.
70 0 I need to follow Savlian Matius into Castle Kvatch, and help find the Count of Kvatch, Ormellius Goldwine.
90 0 I've found the body of Count Goldwine. I should deliver his signet ring to Savlian Matius.
100 0 Castle Kvatch is now safely under Savlian Matius' control.
200 0 Savlian Matius has died.

MS51 FormID: 0003151E
Canvas the Castle
10 0 Countess Valga of Castle Chorrol has tasked me with the recovery of a portrait that was stolen from her throne room. It's very dear to her as it reminds her of her husband who was lost years ago. She mentioned clues, perhaps I should find out more.
15 0 To recover the stolen painting, I should begin by questioning the castle residents, and then search the Castle for physical clues that could help solve the mystery. My best bet would be to start with the Countess herself.
18 0 Countess Valga has told me that the only people who were unaccounted for and had access to her bedchamber were the resident mage, Chanel, and the castle porter, Orgnolf. She suggested I question them and some of the other castle residents: the Captain of the Guard, Bittneld, her herald, Laythe Wavrick, and her Steward, Orok gro-Ghoth.
20 0 When I asked about the night in question, Orgnolf told me that he spent a bit of time arguing with a delivery boy in the Great Hall who had a bit of an accident with a wine shipment in the rain, then spent the rest of the night in his room. I should continue questioning the suspects the Countess recommended.
1 Orok gro-Ghoth mentioned he was in the castle that entire night because it had been raining, but didn't see Orgnolf or Chanel. Also, he mentioned he had caught Orgnolf drinking in the West Tower once. When he had threatened to tell the Countess about it, Orgnolf apparently stopped. I should continue questioning the suspects the Countess recommended.
2 When I asked about the night in question, Chanel told me that she spent some time in the courtyard of the castle taking star readings. Then she made her way to the dining area off of the Great Hall. Finally, she went to her quarters to sleep. I should continue questioning the suspects the Countess recommended.
3 Bittneld, the Captain of the Guard, said he had been out on patrol in the streets of Chorrol that night. In addition, he mentioned seeing Chanel spend a good deal of time in the castle's West Tower. But when he had confronted her about it, she said that was where she had been performing some of her magic research. I should continue questioning the suspects the Countess recommended.
4 Laythe Wavrick, the castle herald, told me that he's observed Orgnolf having a drinking problem and often asking for money to fund his new habit. I should continue questioning the suspects the Countess recommended.
22 0 When I asked about the night in question, Orgnolf told me that he spent a bit of time arguing with a delivery boy in the Great Hall who had a bit of an accident with a wine shipment in the rain, then spent the rest of the night in his room. I should continue questioning the suspects the Countess recommended.
1 Orok gro-Ghoth mentioned he was in the castle that entire night because it had been raining, but didn't see Orgnolf or Chanel. Also, he mentioned he had caught Orgnolf drinking in the West Tower once. When he had threatened to tell the Countess about it, Orgnolf apparently stopped. I should continue questioning the suspects the Countess recommended.
2 When I asked about the night in question, Chanel told me that she spent some time in the courtyard of the castle taking star readings. Then she made her way to the dining area off of the Great Hall. Finally, she went to her quarters to sleep. I should continue questioning the suspects the Countess recommended.
3 Bittneld, the Captain of the Guard, said he had been out on patrol in the streets of Chorrol that night. In addition, he mentioned seeing Chanel spend a good deal of time in the castle's West Tower. But when he had confronted her about it, she said that was where she had been performing some of her magic research. I should continue questioning the suspects the Countess recommended.
4 Laythe Wavrick, the castle herald, told me that he's observed Orgnolf having a drinking problem and often asking for money to fund his new habit. I should continue questioning the suspects the Countess recommended.
30 0 When I asked about the night in question, Orgnolf told me that he spent a bit of time arguing with a delivery boy in the Great Hall who had a bit of an accident with a wine shipment in the rain, then spent the rest of the night in his room. I should continue questioning the suspects the Countess recommended.
1 Orok gro-Ghoth mentioned he was in the castle that entire night because it had been raining, but didn't see Orgnolf or Chanel. Also, he mentioned he had caught Orgnolf drinking in the West Tower once. When he had threatened to tell the Countess about it, Orgnolf apparently stopped. I should continue questioning the suspects the Countess recommended.
2 When I asked about the night in question, Chanel told me that she spent some time in the courtyard of the castle taking star readings. Then she made her way to the dining area off of the Great Hall. Finally, she went to her quarters to sleep. I should continue questioning the suspects the Countess recommended.
3 Bittneld, the Captain of the Guard, said he had been out on patrol in the streets of Chorrol that night. In addition, he mentioned seeing Chanel spend a good deal of time in the castle's West Tower. But when he had confronted her about it, she said that was where she had been performing some of her magic research. I should continue questioning the suspects the Countess recommended.
4 Laythe Wavrick, the castle herald, told me that he's observed Orgnolf having a drinking problem and often asking for money to fund his new habit. I should continue questioning the suspects the Countess recommended.
32 0 When I asked about the night in question, Orgnolf told me that he spent a bit of time arguing with a delivery boy in the Great Hall who had a bit of an accident with a wine shipment in the rain, then spent the rest of the night in his room. I should continue questioning the suspects the Countess recommended.
1 Orok gro-Ghoth mentioned he was in the castle that entire night because it had been raining, but didn't see Orgnolf or Chanel. Also, he mentioned he had caught Orgnolf drinking in the West Tower once. When he had threatened to tell the Countess about it, Orgnolf apparently stopped. I should continue questioning the suspects the Countess recommended.
2 When I asked about the night in question, Chanel told me that she spent some time in the courtyard of the castle taking star readings. Then she made her way to the dining area off of the Great Hall. Finally, she went to her quarters to sleep. I should continue questioning the suspects the Countess recommended.
3 Bittneld, the Captain of the Guard, said he had been out on patrol in the streets of Chorrol that night. In addition, he mentioned seeing Chanel spend a good deal of time in the castle's West Tower. But when he had confronted her about it, she said that was where she had been performing some of her magic research. I should continue questioning the suspects the Countess recommended.
4 Laythe Wavrick, the castle herald, told me that he's observed Orgnolf having a drinking problem and often asking for money to fund his new habit. I should continue questioning the suspects the Countess recommended.
35 0 When I asked about the night in question, Orgnolf told me that he spent a bit of time arguing with a delivery boy in the Great Hall who had a bit of an accident with a wine shipment in the rain, then spent the rest of the night in his room. I've spoken to all of the possible suspects and witnesses. Now, I should concentrate on gathering the clues if I'm to solve the crime.
1 Orok gro-Ghoth mentioned he was in the castle that entire night because it had been raining, but didn't see Orgnolf or Chanel. Also, he mentioned he had caught Orgnolf drinking in the West Tower once. When he had threatened to tell the Countess about it, Orgnolf apparently stopped. I've spoken to all of the possible suspects and witnesses. Now, I should concentrate on gathering the clues if I'm to solve the crime.
2 When I asked about the night in question, Chanel told me that she spent some time in the courtyard of the castle taking star readings. Then she made her way to the dining area off of the Great Hall. Finally, she went to her quarters to sleep. I've spoken to all of the possible suspects and witnesses. Now, I should concentrate on gathering the clues if I'm to solve the crime.
3 Bittneld, the Captain of the Guard, said he had been out on patrol in the streets of Chorrol that night. In addition, he mentioned seeing Chanel spend a good deal of time in the castle's West Tower. But when he had confronted her about it, she said that was where she had been performing some of her magic research. I've spoken to all of the possible suspects and witnesses. Now, I should concentrate on gathering the clues if I'm to solve the crime.
4 Laythe Wavrick, the castle herald, told me that he's observed Orgnolf having a drinking problem and often asking for money to fund his new habit. I've spoken to all of the possible suspects and witnesses. Now, I should concentrate on gathering the clues if I'm to solve the crime.
40 0 I've found an interesting painting in a concealed area of the West Tower. It seems someone in the castle is a painter. I think I should continue looking for more clues.
1 I've found paint stains and a paint footprint on the carpet in the dining area off the Great Hall. I think I should continue looking for more clues.
2 Chanel seems to have painting supplies concealed in a lectern in her room. The fact they're concealed seems suspicious. I think I should continue searching for more clues.
50 0 I've found an interesting painting in a concealed area of the West Tower. It seems someone in the castle is a painter. I think I should continue looking for more clues.
1 I've found paint stains and a paint footprint on the carpet in the dining area off the Great Hall. I think I should continue looking for more clues.
2 Chanel seems to have painting supplies concealed in a lectern in her room. The fact they're concealed seems suspicious. I think I should continue searching for more clues.
60 0 I've found an interesting painting in a concealed area of the West Tower. It seems someone in the castle is a painter. I now have enough clues to make an accusation.
1 I've found paint stains and a paint footprint on the carpet in the dining area off the Great Hall. I now have enough clues to make an accusation.
2 Chanel seems to have painting supplies concealed in a lectern in her room. The fact they're concealed seems suspicious. I now have enough clues to make an accusation.
70 0 I've confronted Orgnolf with the clues, but all he did was become irate and threatened to tell the Countess of my false accusations. I think I made the wrong choice. I should go speak to Chanel.
75 0 I am certain that Chanel is the culprit. After all, the evidence clearly points to her. But without a full confession, Countess Valga won't be satisfied. I need to convince Chanel to trust me enough to tell me why she did the crime.
80 0 I've confronted Chanel with the clues, and she admitted taking the painting. She pointed out where it was hidden, and now I must decide whether or not to tell the Countess about her crime.
100 0 I've spoken to the Countess about Chanel's crime. She's been banished from the Castle, and as a reward, a sizable bounty of gold and gems has been given to me.
150 0 I've spoken to the Countess about Chanel's crime, and she's been banished from the Castle. However, since the investigation didn't go smoothly, the Countess wasn't pleased and only rewarded me with some gold.
200 0 I've told the Countess that neither suspect is the criminal, and that the painting must be in the possession of someone outside the Castle walls. She seemed disappointed, but I've kept Chanel's honor intact.
210 0 Chanel was pleased that I didn't turn her in to the Countess. She told me that as a reward, she'd paint a portrait for me, but it'll take three weeks. I should return to Castle Chorrol at that time.
220 0 It's been three weeks. I should return to Castle Chorrol and pick up my painting from Chanel.

MS52 FormID: 00038ED6
Origin of the Gray Prince
10 0 Agronak gro-Malog, the Imperial Arena Grand Champion, has sent me on a quest to find proof of his noble birthright. I must journey now to the west, to a place called Crowhaven, and begin my search. Gro-Malog has provided me with a key I will surely need, but even he is unsure what it opens.
20 0 I have entered Crowhaven. Somewhere inside I will unlock the truth that Agronak gro-Malog is searching for. I should be cautious, however. The fort has long since lost its noble trappings, and the presence of evil is unmistakable...
30 0 I have discovered the Journal of the Lord Lovidicus. It does indeed contain information about Agronak gro-Malog's birth, but proves he was the spawn of a vampire! Agronak won't be happy to hear this, but it is the proof he wanted. I must take the journal to him at the Imperial City Arena Bloodworks.
100 0 I have given the Journal of the Lord Lovidicus to Agronak gro-Malog. In return for my assistance, he has shared some of his combat knowledge.
115 0 Agronak gro-Malog has been killed, and my quest to discover his true identity can never be completed.

MS91 FormID: 0008596C
Mazoga the Orc
2 0 It seems that Count Marius Caro is concerned about an Orc named Mazoga at Castle Leyawiin. This Orc claims she is a knight. Perhaps Marius Caro would welcome my aid in finding out more about her.
5 0 An Orc in the Leyawiin Castle County Hall claims to be a knight. Marius Caro, Count Leyawiin, asked me to find out why she is there, and to report back to him.
10 0  
15 0  
16 0  
18 0  
20 0 An orc named Mazoga sent me to find Weebam-Na and tell him to meet Mazoga in the County Hall of Castle Leyawiin.
25 0 I spoke to Weebam-Na and gave him Mazoga's message. Weebam-Na doesn't want to cooperate. Perhaps I can persuade him to change his mind.
30 0 I delivered Mazoga's message, and Weebam-Na agreed to go talk to Mazoga. Maybe I should tag along and find out what this is all about.
35 0 Weebam-Na spoke with Mazoga. Perhaps now Mazoga will tell me what's going on.
40 0 Mazoga asked me to take her to Fisherman's Rock, and I told her, 'Maybe later.' She seemed disappointed.
50 0 I agreed to lead Mazoga to Fisherman's Rock. Fisherman's Rock is north of Leyawiin, about six hours walk, on a point of land on the eastern shore of the Niben. At Fisherman's Rock, Mazoga wants to talk to someone named Mogens Wind-shifter. She made it clear I was not to interfere before she talked to him.
55 0 I got into a fight at Fisherman's Rock, and four bandits are dead.
60 0 Mazoga spoke to Mogens Wind-Shifter, and then they started to fight. Mogens has his gang with him so Mazoga needs some help.
65 0 I got into a fight at Fisherman's Rock. Mazoga will be angry. She told me I was not to interfere before she talked to Mogens Windshifter.
70 0 I told Mazoga about the four bandits I killed at Fisherman's Rock. She was angry, and she won't tell me why.
75 0 I persuaded Mazoga to forgive me. She explained that she was angry because she was seeking revenge on one of the four bandits, Mogens Wind-Shifter, for the murder of her friend, Ra'vindra. Mazoga forgave me for spoiling her vengeance. Now I must report to Marius Caro.
80 0 At Fisherman's Rock, Mazoga got into a fight with four bandits. Now all four bandits are dead. Now I must report to Marius Caro.
85 0 Mazoga told me she attacked the bandits to avenge the murder of her friend, Ra'vindra. She invited me to take what I wish from the dead... her vengeance is her reward.
90 0 Mazoga told me she attacked the bandits to avenge the murder of her friend, Ra'vindra. She invited me to take what I wish from the dead... her vengeance is her reward.
100 0 Count Marius Caro thanked me for my services to County Leyawiin, and suggested that he might make Mazoga and I knights-errant as reward for our noble deeds.
200 0 Mazoga is dead. Now I'll never learn Mazoga's story.
210 0 Weebam-Na is dead. Now I'll never know what Mazoga wanted, and I can never learn Mazoga's story.

MS92 FormID: 0008596D
Knights of the White Stallion
10 0 Count Marius Caro of Leyawiin has offered to make Mazoga and myself Knights-Errant of the White Stallion if we find and kill the Orc named Black Brugo, chieftain of the Black Bow Bandits.
20 0 To locate Black Brugo, the Count suggested I should ask Mazoga, who might have contacts among outlaws.
30 0 Mazoga knows Black Brugo, and has a plan to ambush him. Black Brugo visits his gang's hideout to collect his share of the loot every night between midnight and six in the morning. The hideout is an Ayleid ruin west of Leyawiin called Telepe. Mazoga offered to help me find and kill Black Brugo. She will wait in the Castle Hall until I ask her to follow me.
32 0  
35 0 Mazoga was reluctant to betray a former associate, but she says, sooner or later, Black Brugo visits a hideout west of Leyawiin called Telepe.
80 0 Black Brugo is dead. I must report to Marius Caro and become a Knight-Errant of the White Stallion.
100 0 The Count praised me for killing Black Brugo. He has made me Knight-Errant of the Order of the White Stallion, and has given me a guard's shield bearing the heraldry of Count Leyawiin, and the key to White Stallion Lodge on the western shores of the Niben River. The Count also asked me to find and kill any remaining members of the Black Bow Bandits, and promised a bounty of 100 gold for every Black Bow I deliver to him.
105 0 Mazoga is dead. Now I'll never know how to find Black Brugo.
110 0 The Count praised us for killing Black Brugo. He has made Mazoga and me Knights-Errant of the Order of the White Stallion, and has given us guard's shields bearing the heraldry of Count Leyawiin, and keys to White Stallion Lodge on the western shores of the Niben River. The Count also asked us to find and kill any remaining members of the Black Bow Bandits, and promised a bounty of 100 gold for every Black Bow we deliver to him.
120 0  
130 0  

MS93 FormID: 00095A68
The Ghost Ship of Anvil
10 0 A High Elf Sorceress named Varulae has asked me to retrieve her crystal ball, located in the hold of the ship the Serpent's Wake, which is moored up in Anvil Bay. The crystal ball is in a chest in the ship's hold. I should be careful, however -- the crew have all been slain, and now roam the ship's decks as creatures of undeath.
20 0 I have retrieved Varulae's crystal ball. I must now return it to her on the top deck of the Serpent's Wake.
100 0 I have given Varulae her crystal ball. She gave me the captain's enchanted cutlass as a reward.

MS94 FormID: 00097CA8
Attack on Fort Sutch
40 0  
42 0  
43 0  
44 0  
46 0  
50 0  
54 0  
55 0  
56 0  
58 0  
60 0  
62 0  
64 0  
70 0  
80 0  
90 0  
100 0  

MSShadowscale FormID: 00035589
The Renegade Shadowscale
10 0 I must journey to the southeastern tip of Cyrodiil, to a swamp known as Bogwater. There I will find a renegade Shadowscale known as Scar-Tail. I must kill Scar-Tail, and return his heart to Teinaava.
15 0 I have agreed to spare Scar-Tail's life. I must take the heart of the dead Argonian assassin, and present that to Teinaava instead. To thank me, Teinaava has shared the secret hiding place of his treasure -- in the hollowed-out rock near Bogwater campfire.
20 0 I have obtained the Argonian's heart. I must now return to the Dark Brotherhood Sanctuary in Cheydinhal and present it to Teinaava.
30 0 Scar-Tail has been killed. I must now return to the Dark Brotherhood Sanctuary in Cheydinhaal and present his heart to Teinaava.
100 0 I have presented Teinaava with the Argonian's heart.

Oblivion
Стадии квестов/
Quest Stages:
 Квесты
 Quests
 Main Quest
 Dark Brotherhood
 Fighters Guild
 Mages Guild
 Thieves Guild
 Arena
 Daedric Artifacts
 Miscellaneous Quests
 Settlement Quests
 Master Training
 Buying Houses
Official mods:
 Fighter's Stronghold
 Knights of the Nine
 The Vile Lair
 Mehrunes' Razor
 The Thieves Den
 Wizard's Tower
 Orrery
 Horse Armor Pack
Новости
Архив новостей
Форум
Форум по модам
Обновления
TES5: Dragonborn - Прохождение
TES Online: Вопросы разработчикам
TES Online: Йорунн
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